Arcol currently supports the following 3D model formats for import:
OBJ
FBX
STL
GLTF/GLB
IFC
3DM
For best results, we recommend using GLTF/GLB format for imports.
Import
To import a 3D model:
Drag and drop a model into your project or go to main menu → File → Import → 3D Model.
If you imported via the main menu you will see a file browser appear. Select the model you wish to import and click the Open button on the menu.
Click anywhere in your project to place the model’s origin.
Click again to set the scale and orientation of the model. (The local X axis will point toward the cursor)
You may adjust the values in the Translate section of the right sidebar to fine tune the positioning of the imported model.
Importing Textures
GLB/GLTF and FBX support embedded textures. If you want to import textured models, make sure the textures are set to be embedded when exporting the file, using PNG or JPG format. (GLB should do this by default).
Scaling a model after import
To scale a model after you’ve imported it:
Select the model you wish to scale.
Enter the desired scale in the Scale input in the right sidebar. Alternatively you can hover on the right side of the Scale input and scrub the value by clicking and dragging left or right.
To ensure the imported model matches the modeled scale, you can select it and set the scale import to 1.0.
A note on units:
Units: For formats like OBJ which don’t specify units, Arcol imports models with units in meters, if they are modelled in cm (FBX are often set up this) you can use 0.01 for scale, if they are modelled in feet you can use 0.3048 for scale.