How Students are Assessed

Assessments, differentiation, and scoring designations

Madison Kinnard avatar
Written by Madison Kinnard
Updated over a week ago

Read to Lead games assess student progress toward mastery of key ELA and SEL skills.

ELA Skills

Each game contains an embedded literacy-based activity that acts as a formative assessment of one of the following five College and Career Readiness Anchor standards (CCRA):

  1. CCRA.R.1: Identify Key Ideas and Details

  2. CCRA.R.4: Interpret Words and Phrases

  3. CCRA.R.7: Integrate Content from Diverse Media

  4. CCRA.R.8: Evaluate Arguments and Claims

  5. CCRA.R.9: Analyze and Compare Multiple Texts

Differentiation

A hallmark of the game’s approach to reading is that the level of assessment students encounter is always determined by their performance on the prior assessment with the same CCRA. As a result, students are continuously working at the appropriate level, which is constantly adjusted.

The following three levels of assessment are used:

  1. Advanced: a task that calls for higher-order reading and/or critical-thinking skills.

  2. Moderate: a task involving average critical-thinking skills.

  3. Support: a scaffolded task to help struggling readers apply the CCRA skill.

For every initial encounter with a particular CCRA assessment, students get a Moderate-level task. Regardless of performance and level, all students have the opportunity to correct the assessment items they got wrong. Note: Only students’ most recent attempt results are reported and tracked in Reports.

Depending on their performance on the assessment activity, students are designated as having one of three ELA skill levels:

  1. Strong: For those scoring at least 90% on the activity.

    • The next activity on the same skill will be the Advanced activity.

  2. Progressing: For those scoring 80-89% on the activity.

    • The next activity on the same skill will be the Moderate activity.

  3. Beginner: For those scoring 0-79% on the activity.

    • The next activity on the same skill will be the Support activity.

SEL Skills

In each game, students are required to make decisions based in social-emotional learning (SEL). Your students will learn the five CASEL Competencies, including:

  1. Self-Awareness

  2. Self-Management

  3. Social Awareness

  4. Relationship Skills

  5. Responsible Decision Making

Each game assesses one of the first four SEL skills above. At the end of each game, students write a written reflection on their culminating choice, assessing the fifth skill, Responsible Decision Making.

Depending on their performance on in-game SEL decision points, students are designated as having one of three SEL skill levels:

  1. Strong: For those making the correct decision at least 90% of the time in the game.

  2. Progressing: For those making the correct decision 80-90% of the time in the game.

  3. Beginner: For those making the correct decision 0-79% of the time in the game.

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