Shootout
Step-by-Step Guide
Exact steps for every documented Shootout task.
Logging In and Opening Shootout
Use this every time you start a new session.
Log in to the CUE Platform
From the top product navigation bar, click Shootout
Creating a New Instance
Use this when setting up a Shootout activation for the first time or for a new event.
From the Shootout instances view, click the button to add a new instance
Select the sub-engagement this instance is for — Football (QB Toss), Hockey (Slapshot), Basketball (Swish), Carnival, Baseball (Grand Slam), or Soccer (Goal) — only purchased sub-engagements appear
Confirm the selection — the instance is created and opens to the configuration view
Important: Each instance is tied to one sub-engagement and cannot be changed after creation. If you need a different sub-engagement, create a new instance.
Configuring Event Planning
Use this to set how and when your activation runs.
In your instance, go to the Control tab
Locate the Event Planning section
Choose your event planning mode:
Off — you will start and stop the event manually with no automatic timing
Duration — enter how long the event should run; it will stop automatically after that time
Schedule — enter a start date and time and an end date and time; the platform manages start and stop automatically
If using Schedule: decide whether to enable Automatic Reset — enables multiple play cycles with separate analytics and prize resets within the scheduled window
Decide whether to enable Stop Event When Prizes Reach Zero — enable this if you have a limited prize supply and want the event to close automatically when prizes run out
Configuring the Control Tab
Use this to set up all gameplay and display settings before running the activation.
In your instance, go to the Control tab
Set Event Mode to Sync or Async
If Async: decide whether to enable Free Play — allows players to play repeatedly rather than one attempt per session
Set the Tutorial toggle — on shows players how to play before the game begins; off skips it
Set the Touch to Start screen toggle — recommended on — enables sound for iPhone users who would otherwise have silent gameplay
Set the Sound toggle to on or off
If you have uploaded custom fonts in Design: enable Apply Custom Fonts to Buttons if desired
Set the Gameplay Duration Timer — how long players have to shoot after the countdown finishes
Set the Countdown Timer — the 5-4-3-2-1 timer before gameplay begins
For Hockey (Slapshot) only: set the hockey stick visibility toggle and the target transition timer — around 5 seconds for general audiences; around 3 seconds for experienced players
For Basketball (Swish) only: configure distance mechanic, static positioning, and HORSE mechanic as desired
Configuring Prizing
Use this to set up prizes for your activation. Read all steps before configuring — distribution mode depends on your operation mode.
Go to the Prizing tab in your instance
For each prize type you want to award, configure the condition:
Points prize — set the minimum point threshold the player must reach
Rank prize — set the rank range (e.g., rank 1 through rank 10)
Participation prize — no condition threshold needed; awarded for playing
Consolation prize — awarded to players who play but do not receive any other prize
For each prize, set the distribution mode:
Sync mode: Automatic or Manual — either works for all prize types
Async mode — set Points to Manual
Async mode — set Rank to Manual
Async mode — set Consolation to Manual
Async mode — set Participation to Automatic or Manual
Connect each prize condition to a prize from Global Prizing
Important: In Async mode, Points, Rank, and Consolation prizes set to Automatic will distribute as soon as a condition is met — before all players have competed. Always set these to Manual in Async mode.
Tip: Before stopping an Async event, always check for pending manual prizes and distribute them first.
Configuring Shared Design Elements
Use this to upload the design assets shared by all sub-engagements.
Go to the Design tab in your instance
Upload the Game Title image
Upload the Team Logo
Upload the Sponsor Logo
Upload the Loading image
Upload the Mobile Background
Upload the Mainboard Background
Configure the leaderboard color settings: fill, text, frame accent, and top ten rank color
Configure the on fire effect color
If using custom fonts: upload fonts here, then return to the Control tab to enable Apply Custom Fonts to Buttons
Note: Full upload dimension and file format specifications will be added in a future update.
Configuring Sub-Engagement Design — Football (QB Toss)
Use this after completing the shared design elements workflow.
Upload the Touch to Start screen graphic
Upload the Banner image
Upload Ad Board images
Upload the Tutorial screen graphic
Set primary and secondary stadium colors
Set target colors 1, 2, and 3
Configure the timer and score multiplier display
Configure point marker colors for 20, 40, 60, and 250 point markers
Configure the field goal graphic
Configuring Sub-Engagement Design — Hockey (Slapshot)
Use this after completing the shared design elements workflow.
Upload the Ice logo
Upload the Puck logo
Upload Image Left for the mainboard left panel
Upload Image Right for the mainboard right panel
Configuring Sub-Engagement Design — Basketball (Swish)
Use this after completing the shared design elements workflow.
Upload the Court Key image
Upload the Inline Partition image
Upload the Line Logo
Set primary and secondary stadium colors
Configure HORSE letter display colors if using the HORSE mechanic
Configure ball smoke effect color
Configuring Sub-Engagement Design — Carnival
Use this after completing the shared design elements workflow. Carnival uses a unique layered interface.
Go to the Design tab — you will see the layered virtual view of the Carnival game
Hover over any area in the virtual view to highlight the specific layer that upload controls
Click the highlighted area or click the upload icon to upload an asset for that layer
Upload target graphics
Upload foreground bar graphics
Upload foreground top and bottom graphics
Upload background wall graphics
Upload background center wall graphics
Upload background light strip graphics
Tip: The hover-to-highlight feature makes it easy to see exactly which part of the scene each upload affects before you upload.
Configuring Sub-Engagement Design — Baseball (Grand Slam)
Use this after completing the shared design elements workflow.
Upload the Stadium Background image — this full 2D image fills the entire backdrop behind all other game elements — sky to ground
Upload the Paint Texture if a specific field pattern is needed
Upload the Jersey Texture if a specific jersey pattern is needed
Upload the Pitch Logo
Upload the Home Plate Logo
Open the Jersey Text Editor to customize the player jersey:
Enter the player name text
Enter the player number text
Adjust font size, character spacing, X axis position, and Y axis position as needed
Set the name and number colors
Click Replace Current Texture to apply, or click Download to save the texture file
Click outside the editor window to close it
Configure all color pickers: on fire, trail, confetti, on hit effect, pants, helmet, shoes, gloves, jersey primary, jersey secondary, bat primary, bat secondary, bat rubber, target ×2, target ×3, target ×5, timer bar, top of UI
Configuring Sub-Engagement Design — Soccer (Goal)
Use this after completing the shared design elements workflow.
Upload the Field Logo
Upload the Go Left directional image
Upload the Go Right directional image
Upload the Media Behind Goal image or video
Upload Team Flag Left
Upload Team Flag Right
Configure color pickers: button color, confetti color, target color, meter fill color, countdown bar color, smoke/crowd effect color
Running an Activation — Sync Mode
Use this on event day for a simultaneous live activation.
Confirm the mainboard output is open and fullscreen on your display device
Confirm the participant QR code or URL is posted or distributed to guests
Confirm you are on the Control tab
At the moment you want everyone to start playing, click Start and confirm
The countdown timer runs, then gameplay begins — the mainboard shows real-time 3D shot animations
When the gameplay timer expires the session ends automatically and the leaderboard is displayed
Distribute any manual prizes before stopping the event
Stop the event to close the session
Tip: In Sync mode the activation handles itself after you click Start — coordinate the timing with your event moment for maximum impact.
Running an Activation — Async Mode
Use this for an extended activation where players participate on their own schedule.
Confirm the mainboard output is open and displaying on your screen if using one
Share the participant QR code or URL via signage, social media, or your event app
Confirm you are on the Control tab
Click Start and confirm to open the activation
Note: In Async mode the mainboard shows an active leaderboard with a 3D background scene. Players join and play on their own — the operator does not need to manage stages.
Let the activation run for your intended window — hours, days, or until your scheduled end time
When ready to close: check for any pending manual prizes and distribute them first
Stop the event to close the session
Important: Do not stop an Async event without first distributing manual prizes. The platform will warn you, but check before clicking Stop to avoid missing anyone.
Viewing Analytics and Exporting a Report
Use this after your event to review performance data.
Go to the Analytics tab in your instance
If you have multiple instances, use the instance dropdown to select the correct one
Review the session list — each entry shows date, time, QR scans, total players, unique players, returning players, total time played, and total prizes delivered
Click the export option for any session to download a detailed report
