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Walkability

Understanding key metrics in Delve

Updated over 2 years ago

Walkability

Walkability measures the ease of walking to nearby amenities. The more different types of amenities are located in closer walking distance to the buildings, the higher their walkability scores will be.

How the walkability score is calculated

  • The walkability score is calculated based on the number of essential and non-essential amenities a building has access to within walking distance, and is provided on a scale of 0-100%.

  • Delve models hypothetical new amenity placement within the Delve’s generated buildings.

  • Delve computes walkability scores at the individual building level, and aggregates walkability scores at the project level.

How to interpret the walkability score

The walkability score provides a way to measure how walkable a community is.

A walkability score is calculated for each building (for example, a 65% score would indicate a building is within walking distance to some categories of amenities but not all, making it “moderately walkable”.) A walkability score is also calculated for the entire project.

Assumptions and methodologies

  • What counts as amenities, and how they are chosen?

    Amenities in Delve are allocated by use types. Including additional use types in a Delve project allows for the generation of associated amenities (for example, the retail use type enables “dining”, “shopping” or “grocery”). Each amenity category is given a weight based on the importance of that amenity, and a decay rate based on how proximate the amenity needs to be from any location to be useful.

    Delve-allocated amenities include the following categories:

    • Errands - "transit", "grocery", and "errands"

    • Leisure - "dining", "shopping"

    • Work/School - "school", "work"

    • Recreation/Culture - "culture", "park"

  • How distance to amenity is calculated?

    The distance from a building to amenities is along a walking path, as opposed to straight-line distance.

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