Welcome! This guide assumes you have received the Wicket ISO file from the Dispel team. This walkthrough is broken down into three sections:
Building the virtual machine (VM)
Installing and configuring the Dispel Wicket ISO image onto the VM
Verifying successful connection to the Dispel Network
Pre-Requisite: Downloading the Ubuntu Wicket ISO
Please ensure that your downloaded iso file is not corrupted. To verify the integrity of your downloaded Wicket ISO file prior to installation, visit the guide linked below.
Building the Virtual Machine
💡 To start this process, you will need a custom ISO file from Dispel. This ISO file will contain everything needed for your Wicket—including the OS, network configurations, and Wicket licensing. Simply build the VM with the specs below, attach the Wicket ISO, and boot up the machine.
Create a virtual machine with:
Ubuntu 64-bit as the Type/Architecture
(Min) 4 GB RAM
(Min) 25 GB storage
2 vCPU
Two network interfaces, one with access to external Internet and the other with access to the target network.
*Note: Wickets can be configured with a single interface if necessary.
Attach the Ubuntu Wicket ISO to the virtual machine.
Boot up the machine.
Installing and Configuring the Wicket ISO Image on the VM
Once you mount the ISO and bootup the machine, the installer will automatically run to completion, and turn off the machine.
Please confirm that the machine’s NICs are properly configured, as the wicket will setup its network on its first boot automatically.
The installer will attempt to remove the ISO automatically, but some hypervisors do not allow this. Please confirm/remove the ISO and boot up the machine.
The first boot will take a little longer than normal as there are many things that are configured at this time.
When boot up is finished you will be presented with a login screen. Login with the credentials you were provided with the ISO.
Verifying Successful Connection to the Dispel Network
After 2 Minutes: In the command line, type
ifconfig
.Verify that two interfaces named
tun100
andtun101
appear.Verify the Network Interface addresses are correct.
Verify the wicket can reach the Dispel Production Server with
ping 10.100.1.1
.A Dispel team member should verify that the Wicket is visible from the Moving Target Defense Region (Dispel Network).