Remember to check the following guides for your model. This is the same across all file types.
Open or hide all doors to ensure access to all areas.
Add a ground plane to facilitate navigation. Limit thickness to 20mm.
Purge file to remove unnecessary elements and delete geometry that is not in view or off to the side.
Glass must use translucent material with over 80% opacity.
Adhere to size limitations:
Model's x, y and z axis does not exceed 500m/1640ft. Anything outside that gets trimmed off, so your file will still convert, just without those bits.
< 40 million triangles. Above 4 million, we compress the heaviest elements to keep things running smoothly, which can reduce their quality and detail.
For additional details, refer to our Modelling Guidelines.
ArchiCAD
We suggest exporting your file as a .skp (SketchUp).
To do this follow the below instructions.
Save a copy of your model
Make sure you have applied the general guidelines (as above)
Remove any 3D views that are not applicable
Purge your file
Select 'Save As'
Change the file type to '.skp'
Select okay
Check your settings in ArchiCAD to ensure relevant elements are showing. While in this prompt box, check your polygon counter does not exceed the limitations (approx. 4 million)
Enscape in ArchiCAD
Please note that Enscape furniture, textures and other elements will not transfer across to Enviz. We strongly recommend you remove any Enscape objects and replace them with a native file type.
Rhino
We suggest exporting your file as a .skp (SketchUp).
To do this follow the below instructions.
Save a copy of your experience
Make sure you have applied the general guidelines (as above)
Purge your file
Select 'Save As'
Change the file type to '.skp'
Select okay
It is recommended that you convert geometry to a mesh however may not be necessary.
Rhino Experimental
We are now accepting further file types out of Rhino. Please note these are experimental and should be uploaded as a Preview first to confirm the file type has come through correctly.
.dau
.zip
.fbx
.glb
.usd
Blender
Blender does not have a direct way to save as or export to an Enviz native file type (.rvt, .skp, .max).
If you have a Blender model and have access to 3ds Max or SketchUp we suggest you try the following flow.
Save a copy of your experience
Make sure you have applied the general guidelines (as above)
Purge/Clean Up your file
Select file and then Export
Change your file type
SketchUp = Collada (.dae)
3ds Max = FBX (.fbx)
Import your file into the appropriate program (SketchUp or 3ds Max)
Save
Blender (Experimental)
Please note, we are now accepting further file types that export natively from Blender. See below under 'Other file types' for the extensive list. Importantly, all experimental files should be converted as a Preview first to ensure everything has converted correctly.
Chief Architect (Experimental)
Export your file from Chief Architect as one of the following:
.zip
.dae
Please note these are experimental and should be uploaded as a Preview first to confirm the file type has come through correctly.
Other file types (Experimental)
We are now accepting other file types through the pipeline however please note these are experimental and should be uploaded as a Preview first to confirm the file type has come through correctly.
.zip
.dae
.fbx
.glb
.usd
.usdz
.usda
.gltf
.usdc
Our team are always here to help. If you find yourself having issues with converting a file please reach out by emailing us at support@enviz.co
