We've created this 'Getting started' guide to help you create your learning game in Gamoteca. Before you actually start creating your game, it is good that you know who you are building the game for and what it is going to show. If you don't have a solid idea yet and you just want to get started, it is also fine. You can always modify your existing games very easily.
1. Create your game
To create a game, simply go to the main page of Gamoteca and click on the '+New Design' button.
All new games will get a default title: 'Untitled game'. If you wish to change the title of your game, then click on the pencil icon next to the title.
2. Define roles
All new games are created with two default roles: 'Player 1' and 'Player 2'. You can define your own roles by clicking on the 'Edit Roles' button.
You can change the title and colour of existing roles and you can add or delete roles. If you wish to create a single-player game, then leave only one role.
For each game a built-in role of a Facilitator can be added. The role is responsible for the facilitation of the game when it is being played.
3. Add screens
In Gamoteca games are defined by a flow of screens that can be connected together. You can define screens for each user separately. To add a new screen, click on the '+' icon below the title of a role.
The screen editor opens up. Here you can define the content of each screen.
Each screen has different components:
- Title and Text: For each screen you can add a title and a text component. The title will be shown on the top of the screen for players, while the text will show right below.
- Quote answer from another screen: You can show interactions by another player, eg. when someone submits a text, picture or a video or when they respond to a multiple choice question. The picture, video or response will be shown here. You can also quote an answer from the same player, if you want - for example to reflect on his own previous video.
- Media attachment: You can show an image or a video here. 360 VR images and videos coming soon.
- Player task: you can add a task for a user to complete. For now you can ask the user to fill out a multiple choice question, submit a text feedback or capture a photo or video on a selected subject.
- Preconditions: you can set up which screens should be completed before this screen is show for the player.
- Score: as a gamification element, you can assign points for each screen. Players will earn points after they complete the screen. Scoring can be positive or even negative.
- End screen: check this box, if you want to game to finish for the particular role. If set, the game will end when the player reaches and completes this screen. Multiple screens can be set as an end screen, particularly for branching scenarios.
- Display order: this setting is important to arrange screen in the game designer view. Without setting the display order each screen is show one below the other by creation date. By setting the order number, you have control over the order in which the screens are shown.
4. Connect screens together
Connecting the screens defines the flow of the gameplay. In Gamoteca, you can define the precondition of each individual screen. Preconditions determine which screens need to be completed before showing the current screen you are working on. Preconditions can also be across roles.
To set preconditions for a screen, create a new screen or click on the card of an existing screen in the game designer.
Then click on the '+Add preconditions' button to add a new precondition.
Then you can select the screen of a certain player that has to be completed before this screen will show up. In case of screens which contain multiple choice questions, you can also define which answer the player has chosen on that screen.
It is possible to select more than one screen as precondition. In such a case you will see an AND/OR option. The AND relation means that all selected preconditions (screens) must be completed before showing the screen to the current player. The OR condition means that one of the selected preconditions (screens) is enough to be completed to do so.
If you quote an answer from a previous screen, you should set it as a precondition as well, otherwise an empty answer will be shown.
6. Test your screens.
Once in a while you want to test how the game looks when played by the different players (roles) of your game. To test your game right in the game editor, you simply have to press the 'Test game' button. Please note that this view is for testing the overall look and the flow of your game. If you want to try out your game on mobile devices, you'll need to publish your game first (see below).
Once you pressed the button, the preview screens for each role will appear. You can go through the game as players would do - you can even submit images and record videos.
7. Publish and play
Once you are satisfied with the content of your game, you can publish your game. Publishing means that your game gets a special url link with which people can play your game. You can send your game link to anybody for example in email, messenger or add it to your website as an html link.
To know more about how to publishing and play your games, see: