A great way of showing off products, art, machinery or any 3D prototype, is to stand next to it and be able to walk around it to see what it looks like from all angles.
Using Hololink's 3D scenes, you can do just that, placing either one, or several 3D models in your user's space, so that they can explore what they really look like.
Viewing a 3D model in you Space
To do this, you simply have to add a new scene to your Hololink from the storyboard, and choose a "View Model in 3D" scene.
Once you've added the scene, you can add one or more 3D models to the scene, placing them where you want them to be, in relation to each other. In the scene below we have added a robot and an apple, and have resized, and moved them so that they fit together.
You can choose between placing the objects on the floor/ground, or on a wall. This is done by clicking the Surface Selector in the right hand panel, and choosing either wall or floor.
The background color option lets you choose what colour will be shown behind the 3D models on your smartphone screen, before you choose to place them in your own space. In the gif below, you can see that we have chosen to use the white background colour.
Choosing how big your 3D objects appear in the real world
When placing objects in the scene, you can resize them, just like in any other scene, but unlike other scenes, the size of the object is not set in comparison to a target image.
In these types of scenes, the grid in the scene corresponds to real life measurements. You will notice that the grid is made up of small and large squares.
The smallest squares in the grid correspond to 10 cm X 10 cm in the real world.
The larger squares in the grid correspond to 1 m X 1 m in the real world.
Wrap Up
To wrap it all up, all you have to do to place virtual 3D content in the real world is:
Add a "View Model in 3D" scene
Add one or more 3D models to the scene
Move and resize the models to make the scene look good
Choose wall or floor for placing the models
Choose background colour for the initial view of the model(s)
Preview the scene and get ready to publish