Exporting a .glb file from Maya can be done in 5 easy steps.
STEP 1 - Set up 'world coordinate system'
STEP 2 - Set cameras to face the same direction (-Z)
STEP 3 - Export the .fbx file (with world coordinate system set at 'Up axis-Y')
STEP 4 - Import the .fbx file into Blender
STEP 5 - Export the .glb file equipped with cameras
Great job! Now you're ready to upload your design to your METAmakeR account or MarketSpace!