With our 4.0 Update we changed the game with improved quality standards and native file formats for Unreal, Unity, and Houdini!
◼ Kits 4.0 ‘Game Engine Ready’ Update (8.11.2020) ◼
- All 4.0 kits now have clean, non-overlapping UVs 
- Additional Channel 2 UVs for lightmaps 
- All 4.0 Kits are broken up by Logical Parts, to create an easier workflow for customizing kits 
- PBR materials: introducing Metal/Roughness workflow 
- Textures now have relative texture paths and no longer require users to re-path 
- Naming and grouping of all kits have been standardized 
- Pivot points from every piece have been standardized 
- Clean geometry (we’ve removed ngons, coplanar faces, etc.) 
- Native files for Unreal, Unity, and Houdini 
 



