With our 4.0 Update we changed the game with improved quality standards and native file formats for Unreal, Unity, and Houdini!
◼ Kits 4.0 ‘Game Engine Ready’ Update (8.11.2020) ◼
All 4.0 kits now have clean, non-overlapping UVs
Additional Channel 2 UVs for lightmaps
All 4.0 Kits are broken up by Logical Parts, to create an easier workflow for customizing kits
PBR materials: introducing Metal/Roughness workflow
Textures now have relative texture paths and no longer require users to re-path
Naming and grouping of all kits have been standardized
Pivot points from every piece have been standardized
Clean geometry (we’ve removed ngons, coplanar faces, etc.)
Native files for Unreal, Unity, and Houdini