You deployed your ship at a spacedock, found a wormhole and built a rift generator on a planet, what's next? Or maybe you have a rift marker on a planet, but you don't know how to get there!

Travelling around the new galaxy can prove both rewarding and challenging, you'll need to clear some void and map out your sectors in order to truly know where you're at and what lies around you. All part of the fun of adventuring.

In this article, we'll cover:

  1. How to deploy and undeploy your spaceship.

  2. The fuel cost for moving into various hexes.

  3. How fuel regenerates.

  4. What wormholes are.

  5. How to use rift generators and rift markers for travel.

Deploying and undeploying your spaceship.

If you don't have a ship yet, visit the marketplace to grab one instantly!

If you've got a ship ready to go, you're only a couple actions away from sending it out into the void for some seriously awesome exploration.

Step #1 requires that you visit the "Play" button in the upper-right corner of your game. You'll see the sector map immediately.

You'll want to click on a sector that is highlighted in Blue. This indicates that a spacedock is available there for your to deploy.

Step #2 is simple. Tap the "Deploy Ship" option and blast off into Project Nebula!

Congrats on a safe entry.

Understanding fuel cost for various hexes.

Travelling through the unknown takes time and fuel. Fuel is worth its weight in Clarion Powder out there in the new galaxy. There are many things that affect your fuel costs, regeneration time, and such. We'll cover a few of them here in detail.

Hex travel (costs). These are random throughout the universe. A more expensive hex doesn't necessarily equal a major discovery, but you'll need to clear that hex to know what lies inside it. These costs are divided two ways:

  1. Unexplored Hexes (red): These are more costly than areas you've already travelled through. As you venture further into the galaxy, you may discover that deep space can be even costlier to travel through.

  2. Explored Hexes (blue): These are areas you've already travelled through. The cost to travel back is greatly reduced.

Reducing fuel costs. In the image above, you can see that the original fuel consumption for moving into that unexplored hex would be 100 fuel points. The reduction in cost to 89.30 can vary and come from a couple different factors.

In your gameplay, you may discover things like Scouting Stations (a map object that makes unexplored travel cheaper for a few days time), or you might have resources on some of your planets, like Biocrystals, that increase your fuel capacity or reduce travel costs.

Learn more about special resources on our Medium account.

Your ship's exploration and movement modifiers also affect the cost of travelling through various hexes. Take this Stormbird for example:

  1. The movement modifier of 14 reduces the cost of travelling through explored hexes by 3% per point (over 10).

  2. The Exploration modifier of 12 reduces the cost of travelling through unexplored hexes by 3% per point (over 10).

How does fuel regenerate?

Fuel regenerates hourly in smaller increments, and completely in 24 hours.

For example: The base fuel points (for a Stormbird spaceship) is equal to 1,100. That means that after 24 hours of not travelling, you'd reach your max capacity of 1,100 fuel points. Each hour, you'll generate a specific amount of fuel equal to your ship's daily base. Keep in mind that the bottom of every hour is when stats and fuel refresh (i.e. 9:00 AM, 11:00 AM, 14:30 PM).

Your daily fuel capacity can be increased with the special resource Antimatter!

What are wormholes?

For some, this is one of the most exciting discoveries when blasting through the void. The chance to slip through space-time into an entirely new sector (or region!) of the new galaxy. Wormholes come in a few different forms, but generally act the same.

One the left is the hidden wormhole, only by landing on the hex will your ship uncover this mysterious beauty. On the right? The gorgeous, and more commonly discovered, wormhole. Both are capable of two-way travel between their connecting sectors.

You can see the sector names (pathway locations) for a wormhole after travelling through it. The cost for using a wormhole - at the time of writing - is 150 fuel points.

Using Rift Generators and Rift Markers for travel.

These planetary upgrades are built to enhance an explorer's travel through the new galaxy. Both have similar construction costs, but operate quite differently.

Rift Generator: Allows one-way travel from your planet to a Rift Marker or Spacedock.

Rift Marker: Allows a planet to be traveled to from a Rift Generator or Spacedock.

Any planet can have these upgrades built in the grey upgrade slots found on any world. The Rift Marker comes at a cost of 98 Industry and Credit points, while the Rift Generator costs around 49 of each.

You can travel from a spacedock to a planet with a Rift Marker as well! Look for planets with a Rift Marker in the Marketplace, if you're trying to skip town.

Join the community chat on the Project Nebula Discord!







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