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Where can I change my scouting indicators?
Where can I change my scouting indicators?

Define your relevant indicators and pre-determine position-specific shortcuts.

Jonas Krüger avatar
Written by Jonas Krüger
Updated over a week ago

Make sure you have the most important attributes by default. Don't miss that exciting winger's explosive dribble or that forwards bullet header ever again.

Below is the evaluation bubble that pops up when you click on a player. The four fast selection attributes you see are selected as defaults. All other indicators are listed under MORE.

Indicators in Scoutpad are divided into three categories, such as:

OFF THE BALL: These perfomance categories could be considered reactive, where the player is not in immediate control of the ball yet.

ON THE BALL: These performance categories could be considerd proactive, where the player is in control of the ball and trying to implement something on the pitch.


PHYSIS: A players physical attributes that greatly influence the performance and suitability for the team's style of play.


Change your evaluation bubble

Proceed as follows to change your evaluation bubble:

  1. Go to the settings wheel button in the bottom left or click here.

  2. Select the SHORTCUTS tab in the top right.

  3. Here you'll see each position and the default attributes for fast selection. 

  4. Simply click the drop down menu and select the attributes you want for each position.

  5. Select all other attributes of our three categories to be displayed for the current position.

Note: Evaluation bubbles are based on position and formation. If you have Erling Haaland (FW), operating on the wing (OW), he will be assigned the rating bubble of a winger instead of a striker.


Create custom indicators

If you miss an indicator for a desired attribute, physic or action on and off the ball, that you want to record, Scoutpad provides you with the option to create custom indicators.

Note: Only group admins can create & delete custom indicators. All users in the group can assign and use the custom indicators in their reports.

To create a custom indicator navigate to the settings menu and click on ADD CUSTOM INDICATOR underneath the Custom indicator label.

Fill up the needed information in the creation window.

  1. Indicator's name

  2. Short name which will be displayed in the evaluation bubble

  3. Description of the indicator's meaning

Next, you need to select if the indicator would be used for GOALKEEPER , FIELDER or both. As on the image, some indicators can be used for both depending on their meaning. Lastly, you have to select indicator's type - PHYSICAL , ON THE BALL or OFF THE BALL.


When you are done hit CREATE and the custom indicator will be saved in one of the columns depending on the selected type.

The newly created custom indicator is located underneath the column type we have selected in the creation window.

  • To edit the custom indicator click on the pen icon.

  • To delete custom indicator click on the x icon.

PLEASE NOTE: By confirming the deletion process, the related indicator and the ratings previously given for this indicator will be completely removed from all match reports and player profiles (including those of your group members).


Indicators pre-defined

Scoutpad offers you a large number of scouting indicators set by default. The indicators and their meaning behind can be viewed in your account by this link and are also listed here:

Note: All indicators with code GK in line Position are only activated for goalkeepers, indicators with code F are activated only for fielders and indicators GK/F are activated for both goalkeepers and fielders.

Indicator

Description

Position

1 VS. 1 DEFENCE

Ability to beat an opposing player in a defensive situation

GK/F

1 VS. 1 OFFENCE

Ability to beat an opposing player in a offensive situation

GK/F

ACCELERATION

Ability to maximally sprint and increase speed over a distance of 15 meters or less

GK/F

AGILITY

Mental and physical nimbleness, how quickly change they body position or direction of their body in an efficient and effective manner

GK/F

ANTICIPATION

Ability to anticipate opposing players and match movements and patterns

GK/F

AREA CONTROL

Ability to stand their ground in the penalty area

GK

BACK TO GOAL

Describes the play of an offensive player with his back to the goal if he makes long balls well, puts them down well or extends them, or cannot hold

GK/F

BACKBONE

Strong-minded player with a strong character, positive and motivational to team members

GK/F

BUILD-UP-PLAY

The ability of a team to bring the ball in a controlled manner from its own third of the pitch into the opponent's half or the last third of the pitch and to prepare for scoring opportunitys

GK/F

CLAIM

Ability to comfortably catch and save aerial balls

GK

COMMUNICATION

The ability to communicate verbally and nonverbally on the field with the teammates

GK/F

COMPOSURE

Ability to be calm on the ball when under pressure

GK/F

CONCENTRATION

Ability to maintain concentration and be focused for 90 minutes

GK/F

CONDITION

Ability to show unchanged performance over the entire playing time in terms of strength, speed, endurance and mental vigour

GK/F

CROSSING

Ability to play a medium-to-long range pass from a wide area of the field towards the centre of the box

GK/F

DEEP RUNS

Vertical runs towards opposing goal to make yourself available for passes in threatening positions.

GK/F

DEFENSIVE SKILLS

Ability to engage in the defensive efforts of the team to prevent the opponent´s opportunities of scoring

GK/F

DEFENSIVE TRANSITION

The transitional play from offence to defense right after a player take or lose possession of the ball

GK/F

DIRECT PLAY

Ability to play the ball without delay through to attackers at the earliest opportunity

GK/F

DIVE

Ability to stop shots by ground dives or aerial diving saves

GK

DRIBBLING

Ability to run and guide the ball as close to the foot as possible, in order to run past the opponent through applied body deception

GK/F

DYNAMIC

Ability to use the wide range of skills to do exactly what´s needed at any given moment to make a real impact on the game, always pushing the limits and doing the best

GK/F

FIRST TOUCH

Ability to bring the ball completely under control immediately upon receiving it

GK/F

GAME OPENING

The ability of a player to play the ball in a controlled manner to a team-mate or to a zone from which an attack is to be built

GK/F

HEADER

Ability of controlling the ball using the head to pass, shot and clear the ball

GK/F

JUMP

Ability to jump as high as necessary to claim crosses or to clear the ball

GK/F

LEADER

The ability to lead, direct and coach the teammates, as well as to motivate them or to pull on the breaks

GK/F

LONG PASS

Ability to play a ball with high accuracy over a long distance to a teammate in space

GK/F

OFFENSIVE SKILLS

Ability to participate in the team´s offensive efforts and to create opportunities for a goal

GK/F

OFFENSIVE TRANSITION

The transitional play from defense to offense right after a player take or lose possession of the ball

GK/F

POSITIONAL VERSATILITY

Ability to play various positions adapted to different match situations

GK/F

PRE-ORIENTATION

Intention of a player how to handle and pass along the ball, even before he is in possession

GK/F

PRESSING

Ability to pressure the player that has the ball or get close to other opponents in order to remove passing options

GK/F

PUNCH

Ability to punch a high ball clear by the goalkeeper

GK

REACTION SPEED

Ability to react to a previous action as perceived by the player

GK/F

REFLEXES

Ability of quick reflexes for great saves of unexpected shots on the line

GK

RUSH OUT

Ability of a goalkeeper to come out of his goal to attempt to clear the ball

GK

SAVE

The goalkeepers overall quality preventing the ball from entering the goal with any part of his body

GK

SET PIECES

Ability to score or take advantages from the opportunities provided by corner kicks and free kicks

GK/F

SHORT PASS

Ability to accurately pass the ball to one of the closest positioned players

GK/F

SHOT

Ability to shoot in a dangerous and precise way regarding accuracy, power, trajectory and shooting technique

GK/F

SOLUTIONS

Ability to always find the best and most creative solution in a given situation

GK/F

SPEED

Maximum ability to sprint and keep the speed over a long distance of +15 meters

GK/F

STRENGTH

The physical energy of a player

GK/F

TACKLE

Ability to take the ball from an opponent by intercepting it without committing a foul

GK/F

TACTIC

Ability to apply either defensive or attacking formations and methods of play, including a positional awareness on the field and possessing the ability to make good decisions always depending on the opponent´s alignment

GK/F

TECHNIQUE

The overall ability of ball control, touch on the ball, passing and shooting technique

GK/F

THROW-OUT

The goalkeeper´s ability to throw a ball precisely to a teammate

GK

VISION

Ability to see potential through passes and to find spaces in open plays and tight areas

GK/F

WORK RATE

The pace or level at which a players runs, attacks, defends, recovers, or pursues opponents during the course of a match

GK/F

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