Make sure you have the most important attributes by default. Don't miss that exciting winger's explosive dribble or that forwards bullet header ever again.
Below is the evaluation bubble that pops up when you click on a player. The four fast selection attributes you see are selected as defaults. All other indicators are listed under MORE
.
Indicators in Scoutpad are divided into three categories, such as:
OFF THE BALL: These perfomance categories could be considered reactive, where the player is not in immediate control of the ball yet.
ON THE BALL: These performance categories could be considerd proactive, where the player is in control of the ball and trying to implement something on the pitch.
PHYSIS: A players physical attributes that greatly influence the performance and suitability for the team's style of play.
Change your evaluation bubble
Proceed as follows to change your evaluation bubble:
Go to the settings wheel button in the bottom left or click here.
Select the
SHORTCUTS
tab in the top right.Here you'll see each position and the default attributes for fast selection.
Simply click the drop down menu and select the attributes you want for each position.
Select all other attributes of our three categories to be displayed for the current position.
Note: Evaluation bubbles are based on position and formation. If you have Erling Haaland (FW), operating on the wing (OW), he will be assigned the rating bubble of a winger instead of a striker.
Create custom indicators
If you miss an indicator for a desired attribute, physic or action on and off the ball, that you want to record, Scoutpad provides you with the option to create custom indicators.
Note: Only group admins can create & delete custom indicators. All users in the group can assign and use the custom indicators in their reports.
To create a custom indicator navigate to the settings menu and click on ADD CUSTOM INDICATOR
underneath the Custom indicator label.
Fill up the needed information in the creation window.
Indicator's name
Short name which will be displayed in the evaluation bubble
Description of the indicator's meaning
Next, you need to select if the indicator would be used for GOALKEEPER
, FIELDER
or both. As on the image, some indicators can be used for both depending on their meaning. Lastly, you have to select indicator's type - PHYSICAL
, ON THE BALL
or OFF THE BALL
.
When you are done hit CREATE
and the custom indicator will be saved in one of the columns depending on the selected type.
The newly created custom indicator is located underneath the column type we have selected in the creation window.
To edit the custom indicator click on the pen icon.
To delete custom indicator click on the x icon.
PLEASE NOTE: By confirming the deletion process, the related indicator and the ratings previously given for this indicator will be completely removed from all match reports and player profiles (including those of your group members).
Indicators pre-defined
Scoutpad offers you a large number of scouting indicators set by default. The indicators and their meaning behind can be viewed in your account by this link and are also listed here:
Note: All indicators with code GK in line Position
are only activated for goalkeepers, indicators with code F are activated only for fielders and indicators GK/F are activated for both goalkeepers and fielders.
Indicator | Description | Position |
1 VS. 1 DEFENCE | Ability to beat an opposing player in a defensive situation | GK/F |
1 VS. 1 OFFENCE | Ability to beat an opposing player in a offensive situation | GK/F |
ACCELERATION | Ability to maximally sprint and increase speed over a distance of 15 meters or less | GK/F |
AGILITY | Mental and physical nimbleness, how quickly change they body position or direction of their body in an efficient and effective manner | GK/F |
ANTICIPATION | Ability to anticipate opposing players and match movements and patterns | GK/F |
AREA CONTROL | Ability to stand their ground in the penalty area | GK |
BACK TO GOAL | Describes the play of an offensive player with his back to the goal if he makes long balls well, puts them down well or extends them, or cannot hold | GK/F |
BACKBONE | Strong-minded player with a strong character, positive and motivational to team members | GK/F |
BUILD-UP-PLAY | The ability of a team to bring the ball in a controlled manner from its own third of the pitch into the opponent's half or the last third of the pitch and to prepare for scoring opportunitys | GK/F |
CLAIM | Ability to comfortably catch and save aerial balls | GK |
COMMUNICATION | The ability to communicate verbally and nonverbally on the field with the teammates | GK/F |
COMPOSURE | Ability to be calm on the ball when under pressure | GK/F |
CONCENTRATION | Ability to maintain concentration and be focused for 90 minutes | GK/F |
CONDITION | Ability to show unchanged performance over the entire playing time in terms of strength, speed, endurance and mental vigour | GK/F |
CROSSING | Ability to play a medium-to-long range pass from a wide area of the field towards the centre of the box | GK/F |
DEEP RUNS | Vertical runs towards opposing goal to make yourself available for passes in threatening positions. | GK/F |
DEFENSIVE SKILLS | Ability to engage in the defensive efforts of the team to prevent the opponent´s opportunities of scoring | GK/F |
DEFENSIVE TRANSITION | The transitional play from offence to defense right after a player take or lose possession of the ball | GK/F |
DIRECT PLAY | Ability to play the ball without delay through to attackers at the earliest opportunity | GK/F |
DIVE | Ability to stop shots by ground dives or aerial diving saves | GK |
DRIBBLING | Ability to run and guide the ball as close to the foot as possible, in order to run past the opponent through applied body deception | GK/F |
DYNAMIC | Ability to use the wide range of skills to do exactly what´s needed at any given moment to make a real impact on the game, always pushing the limits and doing the best | GK/F |
FIRST TOUCH | Ability to bring the ball completely under control immediately upon receiving it | GK/F |
GAME OPENING | The ability of a player to play the ball in a controlled manner to a team-mate or to a zone from which an attack is to be built | GK/F |
HEADER | Ability of controlling the ball using the head to pass, shot and clear the ball | GK/F |
JUMP | Ability to jump as high as necessary to claim crosses or to clear the ball | GK/F |
LEADER | The ability to lead, direct and coach the teammates, as well as to motivate them or to pull on the breaks | GK/F |
LONG PASS | Ability to play a ball with high accuracy over a long distance to a teammate in space | GK/F |
OFFENSIVE SKILLS | Ability to participate in the team´s offensive efforts and to create opportunities for a goal | GK/F |
OFFENSIVE TRANSITION | The transitional play from defense to offense right after a player take or lose possession of the ball | GK/F |
POSITIONAL VERSATILITY | Ability to play various positions adapted to different match situations | GK/F |
PRE-ORIENTATION | Intention of a player how to handle and pass along the ball, even before he is in possession | GK/F |
PRESSING | Ability to pressure the player that has the ball or get close to other opponents in order to remove passing options | GK/F |
PUNCH | Ability to punch a high ball clear by the goalkeeper | GK |
REACTION SPEED | Ability to react to a previous action as perceived by the player | GK/F |
REFLEXES | Ability of quick reflexes for great saves of unexpected shots on the line | GK |
RUSH OUT | Ability of a goalkeeper to come out of his goal to attempt to clear the ball | GK |
SAVE | The goalkeepers overall quality preventing the ball from entering the goal with any part of his body | GK |
SET PIECES | Ability to score or take advantages from the opportunities provided by corner kicks and free kicks | GK/F |
SHORT PASS | Ability to accurately pass the ball to one of the closest positioned players | GK/F |
SHOT | Ability to shoot in a dangerous and precise way regarding accuracy, power, trajectory and shooting technique | GK/F |
SOLUTIONS | Ability to always find the best and most creative solution in a given situation | GK/F |
SPEED | Maximum ability to sprint and keep the speed over a long distance of +15 meters | GK/F |
STRENGTH | The physical energy of a player | GK/F |
TACKLE | Ability to take the ball from an opponent by intercepting it without committing a foul | GK/F |
TACTIC | Ability to apply either defensive or attacking formations and methods of play, including a positional awareness on the field and possessing the ability to make good decisions always depending on the opponent´s alignment | GK/F |
TECHNIQUE | The overall ability of ball control, touch on the ball, passing and shooting technique | GK/F |
THROW-OUT | The goalkeeper´s ability to throw a ball precisely to a teammate | GK |
VISION | Ability to see potential through passes and to find spaces in open plays and tight areas | GK/F |
WORK RATE | The pace or level at which a players runs, attacks, defends, recovers, or pursues opponents during the course of a match | GK/F |