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Passes

Definition

The deliberate transfer of the ball from one player to another on the same team, using the hands, without the ball travelling forward.

How to Code

Step 1: Identify that a pass has occurred. Use your rugby knowledge and the definition above to recognise when a pass has formed.

Step 2: Label the pass. Press "1" (Home Team Possession) > Press "P". Identify the player who made the Pass and enter the shirt number. Ensure the timeline matches when the Pass was made.

Important to Remember

Q: When can I code a Pass?

A: Code the Pass when it happened, not when the other player received the ball.

Q: When a player taps the ball towards another player backwards, is it considered a Pass?

A: Yes.

Q: Is a quick throw-in considered a Pass?

A: Yes. If a quick throw is taken and no lineout is formed, it should be coded as a Pass, not a lineout. For example, in the video below, the action shown is a pass, not a lineout. Here's an example:

Q: What is an offload (vs a normal pass)?

A: An offload is a pass made while being tackled or while going to ground before a ruck forms. A normal pass is a deliberate hand transfer without being tackled or getting in contact with the tacklers.

Q: Is a quick throw (no lineout formed) considered a pass?

A: Yes. If the throw is taken quickly and no lineout forms, it should be coded as a pass.

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