We recommend all users begin to play directly in the web browser and are working towards retiring all installs in the near future. To play in the browser, you will simply need to log in at https://account.tytoonline.com/login and then press "Play the Game!" from the homepage or sidebar.

This is for Windows installed users. For web, please go here.

It depends on your computer's specifications and which platform you are playing on, but we do have in-game settings you can adjust to improve performance greatly.

You need to be in the game world first, so log into Tyto Online, and follow these directions:

  1. On the top left bar, above your character's name, the button for Options is on the far right. You can also access the Options menu by pressing the ESC key.

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  2. After opening the Options menu, click Graphics Options.

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  3. Go through the settings in the Graphics menu and experiment with lowering them.

An explanation of the Graphics Options you may see (these will be different for Windows/Mac vs. Chromebooks):

  • Screen Resolution: If you are comfortable playing Windowed on a smaller resolution, this can help if your graphics card can't keep up as it will result in rendering fewer pixels. Weird, but true. I'd do this as a last resort, though.

  • Window Mode: If you're full screen or windowed. Up to you, shouldn't make a difference except if you lower the resolution full screen, the game may be pixellated since it is not displaying at the correct size.

  • Texture Quality: You can lower this and it'll impact how detailed our hand-painted textures are. Doesn't generally make the largest difference from what player scan see unless they are very perceptive, anyway!

  • Anti-Aliasing Quality: We suggest turning this entirely off if you are having problems. This is basically the game smoothing edges. It can be intense for graphics processing, and some of our team actually prefers how the game looks without it, anyway.

  • Dynamic Shadows: Reduce or just turn these off if you're having issues, as these are pretty intense to calculate, too.

  • Post Process Quality: Reducing this can make a huge difference. You'll see how it impacts the look of the game, and can weigh performance versus that. Post Processing effects adjust color and other aspects that our artists tweaked overall.

  • Player POV: Setting your POV to be first person can help improve performance, but it also means you can't see your character anymore.

  • Effects Quality: These are lighting and other effects in the game. Reducing this can also make a large difference, so we suggest reducing this.

  • Character Render Limit: Lowering this can help performance, but setting it to the lowest value is recommended as a last resort. This determines how many characters you can see at once. When the value is lowered, you'll notice characters popping in and out of existence as you look around or approach them.

  • Draw Distance: Definitely good to lower, too! This determines how far away the game will render objects. When you lower it, you'll start to notice objects popping in when you get closer, but it will also increase performance greatly.

  • Resolution Quality: This slider makes the biggest visual difference, so I suggest reducing it substantially only as a last resort. You'll see!

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