Skip to main content

Can Fanatic Filters include interactive elements that respond to fan movements and expressions?

Yes. CUE's Fanatic Filters can be programmed to include interactive trigger animations that respond to specific fan movements and facial expressions in real-time. For example, we've created dragon filters where fans opening their mouths triggers fire-breathing effects, or filters where fans blinking causes the on-screen character to blink in sync. The filters can also create environmental effects like electrical storms swirling around fans or confetti falling in team colors, and physical elements like character accessories that bounce and move following the laws of physics as the fan moves around. The system uses sophisticated facial tracking technology that primarily follows the position of fans' eyes and nose to place filter elements accurately. This interactivity creates engaging and memorable moments — fans quickly discover they can 'control' what happens on screen through their movements, which amplifies entertainment value and encourages active participation when they see themselves on the video board. Additionally, CUE is developing advanced interactive filter capabilities (expected before August 2025) that will allow fans' physical movements to control on-screen elements in real-time, transforming Fanatic Filters from passive overlays into interactive games where the crowd can watch fans compete, such as doing 'keepie-uppies' with a virtual ball using actual head movements.

Did this answer your question?