Trivia Mania
Platform & Setup
Logging in and navigating the platform
Category: Getting Started
User Level: Beginner
Summary: How to log into your Trivia Mania account and navigate the platform, including the product navigation bar and the main menu.
What you will need
Your branch ID and secret
Your branch URL — provided by your client success representative
Logging in
Navigate to the CUE Platform login page
Enter your branch ID and branch secret in the fields provided
Enter your credentials and click Log In
You will land on your branch dashboard — a blank screen or a populated view are both normal
Navigating the product bar
The top navigation bar lists all products available in your account
Click Trivia Mania to open the product — use the arrows to scroll if needed
Accessing the main menu
Click your gear icon in the top right corner
Select Main Menu to access global settings including design, language, mobile menu structure, and global prizing
To return to Trivia Mania from the main menu, click Trivia Mania in the product navigation bar
Related articles: Understanding and managing instances | Sharing your game: QR codes, URLs, and mainboard links
Understanding and managing instances
Category: Getting Started
User Level: Beginner
Summary: What instances are, how to create and name them, when to use multiple instances, and how to safely delete one.
What is an instance?
An instance is a complete, self-contained activation setup within Trivia Mania
It holds your design settings, control settings (rounds, questions, timers), and prizing configuration
Every account starts with a Default instance — it is always present
Create additional instances for different events, venues, or visual themes
Creating a new instance
In the Instances column on the left, click the + button
Enter a name and confirm — the new instance appears below Default in the list
What you can do from the instance row
Start button — launches the trivia game
QR code icon — access the fan-facing link and QR code
Mainboard Output icon — open the video board output URL
Three-dot menu — access instance settings or delete the instance
When to use multiple instances
Use separate instances when you need different visual designs for different events
Use a single instance with multiple rounds when you want different question sets but a shared design
Important: Deleting an instance is permanent. It cannot be recovered. The platform will ask you to confirm before deleting.
Related articles: Logging in and navigating the platform | Creating rounds and adding questions
Sharing your game: QR codes, URLs, and mainboard links
Category: Getting Started
User Level: Beginner
Summary: How to find, save, and share the participant QR code, the fan-facing URL, and the video board output link.
The participant link (QR code and URL)
Click the QR code icon in the instance row
Save QR Code — downloads a high-resolution PNG to your device, suitable for print
Copy QR Code — copies the image to your clipboard for use in graphics
Copy URL — copies the direct link; share on social media, email, or your event app
Chain-link icon — opens the participant view in a new tab so you can test it
The mainboard link (video board output)
Click the mainboard icon in the instance row
Copy the URL and open it in a browser on your display screen, then go fullscreen
Or click the chain-link icon to open it directly in a new tab
The display updates in real time — no refreshing needed during the game
Testing before your event
Open the participant link on your phone or a browser tab to preview what guests will see
Open the mainboard link in a separate window to verify the video board output simultaneously
Tip: Run a short test game in Manual mode before your event to confirm everything looks correct on both screens.
Related articles: Understanding and managing instances | Game modes: manual, automatic, and on demand
Building Your Game
Creating rounds and adding questions
Category: Control
User Level: Beginner
Summary: How to create a trivia round, add multiple choice and free response questions, upload media, and organize your question set.
Adding your first round
Go to Control in the instance navigation
Click Add Round, enter a name, and click Add
You can add multiple rounds to one instance — only one can run at a time
To rename or delete a round you can hover to the right of the round name and a three-dot menu will appear, click here to get to 'edit' and 'delete'
Adding a question
In the Questions section of your round, click Add Question
Type or paste your question — 120 character maximum
Select Multiple Choice or Free Response
Multiple choice questions
Enter each answer option and mark the correct one
Optionally add an image to each answer choice using the upload icon
Use Auto, Grid, or List display mode to control how answers are laid out on screen
Free response questions
Enter the primary correct answer
Add additional acceptable answers for abbreviations, alternate spellings, or date formats
Adding media to questions
Each question has separate media fields for the video board and participant devices — they can be different files
Supported: JPEG, PNG, SVG (max 2 MB) and video (max 15 MB)
Toggle Disable Media Frame to remove the decorative border and let media sit directly on your background
Inserting a media slide between questions
Click Add Media in the Questions section to insert a full-screen image or video slide with no question text
Useful for sponsor messages or video segments between questions
Reordering questions
Use the six-dot drag handle on the left of each question to move it to a new position
Tip: Prepare questions in a spreadsheet and copy/paste them in — much faster than typing each one.
Related articles: Importing and exporting questions | Game modes explained | Configuring timers
Importing and exporting questions
Category: Control
User Level: Beginner
Summary: How to export your questions as a reusable file and import a question bank to quickly populate a round.
Exporting questions
In the Questions section, click Export
A JSON file downloads to your device containing all questions in the round
Use this as a backup or share it for reuse at future events
Importing a question bank
Click Import in the Questions section
Select your JSON file — all questions load immediately
Edit, reorder, or delete individual questions after importing
Tip: Build and export a master question bank after your first event — use it as a starting point for every future import.
Related articles: Creating rounds and adding questions
Game modes: manual, automatic, and on-demand
Category: Control
User Level: Beginner
Summary: A comparison of the three game modes — when to use each and how stage progression works in each.
Manual mode
A staff member or host clicks Move to Next Stage to advance the game at every step
Timers run down but the game waits at zero until the operator acts — no automatic advancement
Best for live-hosted events where someone is controlling the pace
Automatic mode
The game advances through all stages automatically based on your timer settings
No operator input needed after clicking Start
On-Demand mode
Each guest sees a Start button on their device and begins the game when they choose
The operator clicks Start once — guests can join anytime during the activation window
The video board displays a live leaderboard as guests complete the game — not the questions themselves
Best for lobby experiences, social campaigns, or multi-day activations
Important: In Manual and Automatic modes, always use Sequence question order — not Random. Using Random can cause the video board and participant devices to show different questions at the same time.
Related articles: Configuring timers and question variables | Round chaining
Configuring timers and question variables
Category: Control
User Level: Beginner
Summary: All timer and scoring settings — countdown stage, question duration, question reveal, point values, and deduction rate.
Countdown stage timer
The first thing guests see after Start is clicked
Default: 60 seconds — shorten to 10–15 seconds for most live events – should not be less than 3 seconds
Question timer
How long guests have to answer each question — default 60 seconds
10-15 seconds is recommended for live events to increase engagement and reduce ties
Choose a linear bar or circular ring display for the timer in the round settings
Points and deduction rate
Default: 500 points per question
1,000-2,000 is recommended if high-value prizes are available, to avoid a chance of ties
Points decrease each second — a higher deduction rate rewards faster answers and reduces ties
Question reveal timer
How long the correct answer is shown after each question closes — default 3 seconds – should not be less than 2 seconds
Question number stage
An optional brief screen showing the next question number between rounds — off by default
Duration: 3 seconds; toggle on in your round settings
Related articles: Game modes explained | Creating rounds and adding questions
Round chaining: running multiple games in sequence
Category: Control
User Level: Advanced
Summary: How to link multiple rounds so they play back-to-back automatically, with options for flow control and round order.
What is round chaining?
Round chaining connects multiple rounds within one instance so they transition automatically — no stopping and restarting between games
Enabling round chaining
Toggle Round Chaining on at the top of the Control panel
Additional options appear: Round Order, Flow Mode, and Leaderboard Duration
Round order
Sequential: rounds play in the order listed
Random: the next round is selected randomly
Flow mode between rounds
Manual: the operator clicks to advance from one round to the next
Automatic: the game advances after the leaderboard duration expires
On-Demand: each guest transitions asynchronously based on user stand and then on timers
Leaderboard duration
How long the leaderboard displays between rounds before the next begins — default 10 seconds
Only available when Round Chaining is enabled
Related articles: Game modes explained | Configuring timers
Design & Customization
Customizing colors and fonts
Category: Design
User Level: Beginner
Summary: How to adjust every color element in your activation and upload a custom font to match your brand.
Opening the Color drawer
In your instance, click Design, then click Color
Each game element has its own color field: background, question text, question frame, answer tiles, timer, buttons, and more
Using the color picker
Click the paint bucket icon next to any element to open the picker
Enter a six-digit hex code to match your exact brand color — full opacity is applied automatically
Use the opacity slider to make any element partially or fully transparent
Click Add Swatch to save a color for quick reuse across the activation
Using gradients
Select Horizontal, Vertical, Diagonal, or Radial to apply a gradient to any color field
Color contrast — the most important rule
Your question text and background must always contrast clearly
Test your color choices using the participant link preview before going live
Tip: To make questions appear directly on your background image with no box around them, set both Question Background and Question Frame to 0% opacity.
Uploading a custom font
In Design, open the Fonts drawer and upload your OTF or TTF font file
Multiple fonts can be uploaded but only one is active at a time
The active font applies to all text in the activation
Important: Test your font at both heading size and answer tile size before your event — some display fonts are hard to read at smaller sizes.
Related articles: Uploading backgrounds, logos, and splash pages | Design settings reference
Uploading backgrounds, logos, and splash pages
Category: Design
User Level: Beginner
Summary: Every upload slot in Trivia Mania — what each image is for, when it appears, and file requirements.
File requirements
Images: JPEG, PNG — maximum 2 MB
Videos: maximum 15 MB
PNG transparency is supported and respected when layered over backgrounds
Use 16:9 aspect ratio for mainboard backgrounds for best results. Backgrounds/splash uploads scale proportionally to fill the mainboard output
Use 9:16 aspect ratio for mobile backgrounds and splash page for best results. Backgrounds/splash uploads scale proportionally to fill the mobile screen
Shown before Start is clicked
Mainboard Background and Mobile Background — displayed on the Title/Welcome screen
Mainboard Game Title and Mobile Game Title — displayed on the Title/Welcome screen
Team Logo and Sponsor Logo — appear in the header
Mainboard Splash and Mobile Splash (if uploaded) — full-screen image before the game begins that overrides all other uploads listed above
Shown after Start is clicked
Mainboard Background and Mobile Background — persistent throughout the game
Mainboard QR Code — shown during the countdown stage if the QR countdown option is enabled
Sponsor logo behavior
If both Team Logo and Sponsor Logo are uploaded, they share the center space beneath the Title image
If only one logo is uploaded, it centers automatically
Related articles: Customizing colors and fonts | Adding sponsor banners
Adding sponsor banners
Category: Design
User Level: Beginner
Summary: How to add rotating sponsor or partner banners that display on participant devices throughout the game.
Open Design and select Marketing Banners
Upload banner images — required aspect ratio: 8:1 (e.g., 800 × 100 pixels), max 2 MB each
Upload as many banners as needed — they rotate automatically at the top of participant devices
Use multiple banners to rotate through several sponsors or promotional messages
Related articles: Uploading backgrounds, logos, and splash pages
Design settings reference
Category: Design
User Level: Beginner
Summary: All options in the Design Settings drawer — leaderboard display, answer shape, QR countdown, mainboard alignment, and margins.
Leaderboard display
Choose how many players appear at the end of the round: Top 3, Top 5, Top 10, or First Place only — default is Top 10
Answer shape and styling
Toggle between Rectangular and Circular answer tiles
Enable or disable a drop shadow on answer tiles
Enable a stage fade transition for smoother visual transitions on the video board
QR code on countdown
Toggle on to display a QR code during the countdown stage so guests can scan and join before the first question
Choose Circular (animated ring) or Linear (depleting bar) countdown style
Mainboard alignment and margins
Alignment: anchor content to the top or bottom of the video board
Margins: set left, right, top, and bottom as percentages — content scales proportionally within the margins
The background always fills the full screen regardless of margin settings
Custom mainboard editor
Toggle on Custom Mainboard Editor and click Editor to customize the layout of every screen on the video board
Related articles: Customizing colors and fonts | Customizing on-screen text
Customizing on-screen text
Category: Design
User Level: Beginner
Summary: How to personalize the text shown on each game stage using the Dialogues drawer.
In Design, open the Dialogues drawer
Countdown Title — text shown during the countdown stage (e.g., a sponsor message or call to action)
Question Number Screen Header — label shown on the question number interstitial (if enabled)
Game Title — displayed in the header area during gameplay
Leaderboard Title — heading on the end-of-round leaderboard screen
Each field shows a character limit — stay within it to ensure clean display
Related articles: Design settings reference
Prizing
Creating prizes in Global Prizing
Category: Prizing
User Level: Beginner
Summary: How to build a reusable prize in Global Prizing, including the coupon editor, limits, and visual effects.
Accessing Global Prizing
Click your avatar → Main Menu → Global Prizing → Add New Prize
Basic prize setup
Enter a name (internal) and assign a category if desired
Designing the coupon
Click Use Editor to open the visual coupon builder
Upload a background image — design a 9:16 portrait image in your design tool and upload it for a fully branded coupon
Adding sharing options
Click Share in the editor to add an SMS or Email button — guests can send themselves the prize
Delete the sharing button if you want a simple display-only coupon
Prize limits
Set limits to control how many prizes one person can receive: one per event, one overall, or a custom number
Important: Limits set in Global Prizing always override limits set inside a product activation — Global Prizing takes final priority.
Visual effects
Confetti plays when a prize is awarded — click Demo to preview it
Customize confetti colors using the color pickers
Toggle on a post-claim message to appear after the guest saves their prize
Related articles: Attaching prizes to Trivia Mania | Prize sharing and data collection
Attaching prizes to Trivia Mania
Category: Prizing
User Level: Beginner
Summary: How to connect a prize to your Trivia Mania activation and configure when and how it is delivered.
Adding a prize to your activation
In your instance, click Prizing → Add New Prize
Set the total quantity available, select Distribution Type, choose a Condition Type, and select your prize from the library
Distribution type
Automatic: prize delivered immediately when the guest meets the condition — recommended for most setups
Manual: prizes held until you click Distribute All Manual Prizes — required for rank-based prizes in On-Demand games
Condition types
Participation: anyone who completes the game receives the prize
Rank: guests finishing in a specified rank range receive the prize
Points: guests earning a minimum point total receive the prize
Time: based on total game completion time
Games Played: after completing a set number of games
Related articles: Creating prizes in Global Prizing | Prize sharing and data collection
Prize sharing and data collection
Category: Prizing
User Level: Advanced
Summary: How to enable SMS or email prize delivery, add a data collection screen to prize claims, and export prize reports.
SMS delivery
In the coupon editor, click Share → SMS — a button is added to the coupon
When a guest claims the prize, they enter their phone number and receive it via text
Email delivery
Click Share → Email — guests enter their email address to receive the prize
Data collection (backend registration)
Toggle on Backend Registration in the prize settings to add a form guests complete before or after claiming
All submitted data is captured in the prize report
Exporting the prize report
Go to Global Prizing, open the prize, and click Save Prize Report
The report includes username, prize category, timestamp, and any collected contact data
Related articles: Creating prizes in Global Prizing | Viewing analytics and exporting reports
Analytics
Viewing game analytics and exporting reports
Category: Analytics
User Level: Beginner
Summary: How to access game session data, understand each metric, and export a detailed player report.
In your instance, click Analytics and select the instance from the dropdown
Each row is one game session — from clicking Start to clicking Stop
QR code scans: how many times the link was opened or QR code was scanned
Total players: all who participated; Unique: first-time participants; Returning: previous participants
Click Save Report to export an Excel file with per-player username, time in game, questions answered, and total points
Related articles: Exporting prize reports
Exporting prize reports
Category: Analytics
User Level: Beginner
Summary: How to export a prize delivery report and understand what data it contains.
Go to Main Menu → Global Prizing, open the prize, and click Save Prize Report
The report includes: username, prize category, date and time of delivery, and any contact data collected
Use Clone Prize to duplicate a prize as a starting point — useful for events with many similar prizes
Related articles: Viewing game analytics | Creating prizes in Global Prizing
