Core Tiebreaker Settings
Setting | What It Does | Default | Notes |
Tiebreaker Resolution | How a final tie among alive entries resolves. | Split (co-winners) | Options: Split (co-winners); Single winner via tiebreaker stack. Co-winner split is how most people understand Survivor. |
Last Entrant With Teams Remaining Wins | If exactly one entrant still has eligible teams while every other remaining entrant has run out, that entrant is declared the winner — no final correct pick required. | Off | A niche end-of-contest scenario in team-use-capped pools. Editable up to 48 hours before the first game; locked once the contest starts. |
Tiebreaker Stack
What it does: Ordered rules used to resolve to a single winner.
Default: Empty
Options (reorderable):
Most Weeks Survived
Closest to Championship-Game Total
Strength of Victory (SOV — cumulative win margin, highest wins)
Notes: The first rule that produces a non-tie result resolves the winner. Editable at any time, even mid-contest. In practice, SOV is the rule that most often decides it. "Closest to championship-game total" captures each entry's predicted total at entry creation (CFB = National Championship).
Summary: By default, Survivor ends in a co-winner split. Commissioners who want a single champion need to build a Tiebreaker Stack. Last Entrant With Teams Remaining Wins is the one tiebreaker-adjacent setting that locks once the contest starts.
