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Jamming and the 2×, 5×, 10× and 11×
Jamming and the 2×, 5×, 10× and 11×
Bruno Reddy avatar
Written by Bruno Reddy
Updated over a week ago

Overview

The hugely popular Jamming game mode is designed to encourage players to challenge themselves and maximise the impact from their time in this game.

For that reason, Jamming games don't allow users who are already really fast at certain tables to "grind" them - that is to exploit easy tables in order to win excessive coins or to perform better in a Battle of the Bands. In itself, that's not always a problem but becomes detrimental when it sways a competition, influences who earns certificates, or means they're spending less time sharpening the facts that need more practice.

Why are the 2×, 5×, 10× and 11× tables blocked?

We examined the data behind Jamming choices and found that learners were routinely choosing the 2s, 5s, 10s, and 11s despite having a recall on those tables below 2.6 seconds per question. The other tables may have been just as quick but they weren't being chosen as frequently. In other words, players were actively choosing the tables they perceived to be easiest.

Solution

  • So long as they can answer the 2s in under 2.6s/q on average, they won't be able to choose the 2s in Jamming.

  • So long as they can answer the 5s in under 2.6s/q on average, they won't be able to choose the 5s in Jamming.

  • So long as they can answer the 10s in under 2.6s/q on average, they won't be able to choose the 10s in Jamming.

  • So long as they can answer the 11s in under 2.6s/q on average, they won't be able to choose the 11s in Jamming.

Frequently Asked Questions

Where is the average recall data coming from?

A player's average recall on each table comes from all game modes apart from Jamming. In other words, we know how they're doing on the 10s, 2s, 5s and 11s based on their answers in Garage, Gig, Studio, etc.

Will they be blocked from the 2s, 5s, 10s and 11s if any one of them is below 2.6s/q?

No, they will only be blocked from the ones on which they are below 2.6s/q. So they could be blocked from the 11s but not the others, for example.

What about tables other than 2, 5, 10 and 11 - do they get blocked?

All other tables in Jamming remain available regardless of how quickly they can respond. That's so Jamming is still a mode where they can make choices and enjoy timer-free rounds.

Does this only apply when Battle of the Bands are in play?

No, this block on specific tables in Jamming applies regardless of whether there is a Battle of the Bands in play.

Can they lift a block on the 2s, 5s, 10s or 11s?

The block on a table will lift if the player's recall time becomes slower than 2.6s/q in the other game modes. For example, a player has a block on the fives because they can answer sub 2.6s/q. However, when playing in other games their average recall on the fives drops to 3.2s/q. In that case, they'll be able to choose 5 again in Jamming.

Did you test this feature before rolling it out?

Yes, we road-tested it with 900 schools and the feedback was unanimously positive. So we rolled it out to everyone. If you have more feedback we're always interested. Please send it to support@mathscircle.com

How do you get this update?

The website is up to date with immediate effect. The app might need updating so that the version number is 4.23 or above.

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