1) Clues / Props / Media
Your resource library (storage & organization)
Think of this as a folder-style library for everything you upload.
In this section, you can:
Upload and store Clues, Props, and Media (e.g., background music, large images)
On the GM side, the GM will see the same library and can:
View uploaded resources
Manually distribute or retrieve one or multiple items at any time
🧭 Best for:
Organizing resources, and situations where the GM needs to act manually during gameplay.
2) GM Distribution
One-click distribution during the game
This feature is designed to make live gameplay smoother.
Once you (the author) set it up:
The GM can use one-click distribution to send what you pre-configured
Resources sent can include Script, Clues, Props, and Media
Distribution can be sent to:
All players, or
Specific characters only
🧭 Best for:
Moments where you want something to be sent at a specific time, to specific recipients, in a non-random way.
3) Decks
A card/deck system for randomized or hidden draws
Decks work like a card deck mechanic.
As the author, you:
Create decks
Decide what cards (clues / props / mechanics) go into each deck
During gameplay, the GM can:
Ask players to draw cards from a deck
🧭 Best for:
Randomization, hidden selection, or mechanics like character attributes (e.g., an “Alcohol Tolerance” deck).
⚠️ Important:
If a clue is not meant to be random, it’s often clearer to store it in Clues / Props / Media or distribute it via GM Distribution, rather than using a Deck.
4) GM Manual
Tells the GM when to do what
These tools help the GM execute gameplay—but timing still needs to be written by the author.
Recommended approach:
Use the GM Manual to clearly explain when the GM should use:
One-click distribution (GM Distribution)
Manual distribution / retrieval (from Clues / Props / Media)
Deck draws (Decks)
🧭 Best for:
Making the gameplay flow clear so the GM doesn’t have to guess.
Quick guide: Which one should I use?
I want to store and organize resources→ Clues / Props / Media
I want the GM to send specific items to specific recipients at a known moment→ GM Distribution (and note the timing in the GM Manual)
I need random draws / hidden selection→ Decks (and note when to use them in the GM Manual)
I want to make sure the GM knows the flow→ GM Manual (write clear “when to distribute / when to draw” instructions)
Common pitfalls
Putting all clues into Decks:
If the clue isn’t random, this can confuse the flow and add unnecessary steps.
Setting up GM Distribution but not writing timing in the GM Manual:
The GM can send items quickly, but may not know when they’re supposed to do it.
