Yes, the mobile participation component of CUE's Tap-It Race operates independently from the video board display. This means you can activate the mobile experience and have fans tapping on their phones regardless of what's happening with your video board setup. If you need to use a backup video recording instead of the live Unreal Engine output, fans can still participate on their phones — they just won't be directly influencing the outcome shown on screen. Operators can still manipulate the mobile experience to determine outcomes while using pre-recorded content on the main board. This separation gives your production team flexibility and ensures fan engagement can continue even if you need to fall back to contingency video recordings.
