What this is
Livestock keeps mob locations, movements, treatments, weights, feeding and operational records together. Paddock mobs and feedlots, including feedlot pens, work from the same place.
Where to find it
More → Farm Operations → Livestock. The tabs are Mobs, Feedlot, Feed plan, Records and Water. On a phone the tabs show words without icons, and scroll sideways if they don't all fit.
At the top right are one Actions menu and New mob (Add tank or trough on Water). Actions holds the recording jobs (Move, Treat, Weigh, Health note, Feed out, Join and Sell), then Ration, then Reports, Import CSV, Export mob CSV (on Mobs) and Quick walkthrough. Choose what to record, then the mob. The recording jobs appear once the farm has a mob. On Water, Actions holds Reports, Import CSV and Quick walkthrough.
Actions replaces the row of record buttons that was on Mobs and the separate Import, Export and walkthrough buttons.
The Mobs tab
Livestock opens on Mobs, with every mob on one screen:
Counts across the top: head, mobs, paddocks stocked, mobs that need a check, what's due in the next 7 days, head on feed, mobs in withholding, and sale ready when there are any. Tap a count to filter the list to it; tap it again to show every mob.
The mob ledger: every mob with where it is and how long it has been there, head, latest weight and daily gain, its flags (withholding, feedlot day, treatment due), and one button for whatever its flag asks for, such as Move, Weigh, Treat, Feed, Bull out or Ram out. Tap a column heading to sort, or a row to open the mob. On a phone each mob shows two buttons: Open, for the mob's full record and every action, and the one job its flag suggests. A mob that has been in its paddock a long time says so on its where line, for example "41 days in · long stay".
Search and Filter: the search box finds a mob or paddock name. Filter beside it narrows the list by Kind (Cattle, Sheep, and Goats or Other when you have them) or Status (Need a check, On feed, Withholding, Sale ready or Sold & archived), each with its count. The filter you pick shows under the search box with an × to remove it, and Clear all removes it and any enterprise filter.
Beside the ledger: Next up (jobs, withholding clearing, sire-out, the drop and feedlot targets for the next 30 days), Jobs (open jobs on your mobs and those finished in the last 14 days), Breeding when a sire is in, Feedlot, Resting paddocks and Since 1 July (bought, born, sold, died and what sales made).
Last 14 days underneath: moves, treatments, weights, stock events, health notes and finished jobs, with All activity for the full record.
If a mob looks missing, choose Clear all under the search box and clear the search. Sold and archived mobs are under Filter → Status → Sold & archived. Open the mob's More → Edit details if it was given the wrong species. If some tagged animals belong to no mob, the ledger says so, for example "3 tagged animals not in a mob"; tap it to open them in Records → Animals.
The first time a farm that already kept livestock opens Livestock after the September 2026 update, a short popup explains the new layout. Show me around runs the walkthrough, which Actions → Quick walkthrough replays any time.
Create and manage a mob
Select New mob, then add the name, species, class and head count. Choose In a paddock and the paddock, or, once the farm has pens, In a pen, the pen and the day it went in. For the yards, agistment or another place off the map, choose — Off paddock — and type where they are. The enterprise and other details are under Add details (optional). Use names that staff will recognise in the yards and paddock.
Open a mob to record common jobs. The buttons along the bottom of the mob lead with what that mob usually needs: a paddock mob has Move, Treat and Weigh; a mob on feed has Feed, Weigh and Treat (Weigh first on a self-feeder). More, beside them, opens every action the mob has, each with a line saying what it is for:
Record: Note or health check, Job, Treat, Weigh, Feed, Move, Loss and Sell.
Change the mob: Change head count, Split, Merge, Bull in/Ram in or Bull out/Ram out, Put on feed or Exit feedlot, Import EIDs and Edit details.
Manage: Archive (or Restore) and Delete mob.
Deleting a mob is the last item under More; there is no separate bin button on the mob.
Edit details changes the mob's paddock and its Moved-in date. For a mob in a pen or another off-map place, the moved-in date is the day it moved into its pen; changing it re-dates that move, so the days in the pen on its pen's card follow it. A moved-in date can't be earlier than the mob's previous move; change that move in the mob's history instead. For a mob on feed, days on feed count from the feed plan's Entry date, which is changed with Edit plan on the mob in Feedlot (see Change a mob's feed plan below).
When selling, choose Attach the docket in the sale sheet to keep a photo or PDF of the saleyard docket with the sale; it is also filed in Documents. A sale recorded without its docket can have the docket uploaded in Documents later. Before 23 September 2026, a sale with a docket attached could fail to save and leave a "Sale docket · <mob name>" entry in Documents that would not open; those broken entries can be deleted.
Sales, deaths, splits, merges, moves and joinings each save completely or not at all, including any tagged animals that go with them. If one reports an error, it is safe to try again: it will not create a second copy of a split mob or change a head count without a record.
Deleting a mob, an animal, a group, a move or a livestock event (a sale, death, weaning and so on) works, and so does undoing a sell-out or total loss whose mob was in a joining. For a while before 15 October 2026 these deletes stopped with an error and nothing was deleted. Anything that failed to delete then is still there and can be deleted now.
On a mob with tagged animals, Loss asks which EIDs died, the same way Sell asks which were sold, so dead animals stop showing as active. Deleting the sale or loss that emptied a mob (open it in the mob's history, then Delete) puts the mob back in its paddock, on its feedlot program and in its joining. Editing a sale's $/head updates what the sale made. Deleting a mob while keeping its animals keeps those animals' treatment history.
Sell warns when the mob is still under a withholding period or export slaughter interval on the sale date. It still records the sale, so check the stock is clear before it leaves.
Phase refuses, with the reason, a sale or loss of more head than the mob holds and a move dated after today. To change how many head a sale or loss took when it recorded which tags went, or to change the date of the sale or loss that closed a mob, delete it from the mob's history and record it again. Editing an untagged sale or loss up to the whole mob closes the mob, taking any tags still in it and ending its feeding program and joining.
When you Split a mob that has a joining, Phase offers to take the joining, or once the bull or ram is out, the calving or lambing window, with the new mob, and shows the dates. It is ticked by default. Untick it when the new mob is not carrying that drop, such as empties drafted off at preg-testing.
Record a sick, down or lame animal
Open the mob, tap More, then Note or health check. Actions → Health note at the top of Livestock does the same after asking which mob.
Tap what you saw: Sick, Down, Lame, Injured, Scouring, Off feed, Bloated, Calving trouble (Lambing trouble for sheep, Kidding trouble for goats), Flystruck for sheep and goats, or Pinkeye for cattle. Leave it blank for an ordinary note.
Under Which animal, type the tag or EID if you know it.
Add what you saw and what you did under Notes, and check the date.
Tick Add a follow-up job to raise a job to check the animal at the same time. Choose the day and who is doing it. The job goes on the mob and into Jobs & Maintenance, with the note attached.
Tap Save note.
The note is saved on the mob as, for example, "Down · Tag 552 — heifer down near the dam". The mob's history shows it as Health · Down, and it appears in Last 14 days on the Mobs tab and in Records → Activity. A death is recorded with Loss, not as a note.
Jobs for a mob
A job on a mob is a job in Jobs & Maintenance, so the same job shows on the mob, on the Mobs tab and in Jobs & Maintenance, and ticking it off in any of them finishes it everywhere.
Add a job: open the mob and tap Add job in its Jobs section, or More → Job. Type what needs doing or tap a suggestion (Paddock check, Re-weigh, Drench, Move soon, Water check, Repair fence), then set the due date, the Type (General, Treatment, Feeding, Water, Fencing or Paddock, picked for you from what you type), the priority and Who's doing it. Tap Add job. People it is assigned to get the usual job notifications.
Finish a job: tap the circle beside it on the mob, Done beside it in the Jobs panel on the Mobs tab, or complete it in Jobs & Maintenance. Each opens the completion record, where you add notes and photos. The job then shows as done with who finished it and when.
See jobs: the mob's Jobs section lists its open jobs and the last few finished, with their notes. Open one to see it in full, comment, edit it or reopen it. All livestock jobs in Jobs & Maintenance opens the Livestock filter there, and a job there has Open mob in Livestock.
Treatment follow-ups: Add a follow-up job on Treat raises a Treatment job the same way.
Tasks added to a mob before 30 September 2026 stay on that mob and are ticked off there as before; they say "on this mob only" and are not in Jobs & Maintenance. Someone whose access does not include farm jobs still gets a task kept on the mob only, and the sheet says so.
Change a mob's head count
Open the mob and tap Change head count beside the head number (it is also under More → Change head count). Choose what happened:
Bought in, or Born / marked (Born / branded for cattle): enter how many and the date. The head is added and kept in the mob's history, and counts toward Bought or Born in Since 1 July.
Recounted: enter the number counted. The mob takes that number and its history shows the count. A count can't be lower than the tagged animals in the mob.
Sold, Died or Split off opens the usual sheet, which records the price, the cause or the new mob.
Tagged animals adds EIDs to the mob.
To undo one, find it in the mob's history ("Purchased 6 head" or "3 births"), choose Edit, then Delete; the head comes back off the mob. Edit → Head count still changes the number directly, but keeps no record of why.
To take a tagged animal out of a mob, open Records → Animals and set its mob to No mob.
Feedlot pens
The Feedlot tab is one list. A farm with pens sees one card for each pen, in number order whatever the pen's type: Pen 1, Pen 2 and so on to Pen 13. The pen's name is the card's title, and its type (Induction, Full ration, Hospital or Other) is a small tag beside it.
What a pen's card shows: the mob standing in it, with its head, the day it went on feed and how long it has been in that pen, then Day 14 on feed, Ration, Feed today, Weight (with the gain between its last two weighs, such as "last weigh 2.10 kg/day"), Feed cost, the target, the margin and the ration guide, with Record feed, Weigh, Edit plan and Exit. A pen holding two mobs is one card with a part for each mob. Each pen can be on its own ration.
A mob in a pen that is not on feed shows its head, days in the pen and last weight, says Not on feed, and has Add to feedlot.
An empty pen is one slim line that says Empty, in its place in the order, so a free pen is easy to find.
Above the first pen: Feed pens, Weigh & sort, Feed records, Add to feedlot and Add pens.
On each pen: Hay bales, Feed, Sort and the pencil.
On feed, not in a pen: a mob on feed in a paddock, or at a place typed by hand that isn't a pen, comes after the pens on a card titled by the mob. Finished programs is at the bottom.
A farm with no pens sees the note about setting up pens, then On feed now, as before.
Set up pens: tap Add pens. Add one pen, or a numbered run such as Pen 1 to Pen 12, and choose its type. If your mobs are already recorded in places named like pens ("Pen 6", "Induction 2", "Feedlot 1"), they are listed and ticked, so those mobs are in their pens as soon as you add them. Yards, off farm, agistment and paddocks typed by name are listed but not ticked. Capitals and spaces don't matter: "PEN 6" is Pen 6.
Edit a pen: the pencil on a pen renames it (its mobs and their history take the new name), sets how many head it holds, or retires it once it is empty.
Move between pens: Move on a mob that is in a pen or on feed opens a list of pens instead of the map. A paddock instead goes back to the map, and the map has Into a pen instead. New mob, Add to feedlot and Split offer the pens too. Lists of pens to choose from (moving a mob, Weigh & sort, Feed pens, the feed reports) still put induction pens first, then full ration, hospital and other, and inside each type the pens are in number order.
If your farm already had pens, rations, feeding regimes or mobs on feed, the first time you open Feedlot or Feed plan a one-off note, Feedlot is now one list, says what moved and that nothing was deleted, with Open Feed plan and Got it. It shows once on each phone or computer. The same pens, mobs, rations, regimes and feed records are all there, laid out differently: Feed: next 30 days, Feeding regimes and Rations moved to the Feed plan tab; the button on a mob that opens its feeding stages was Feed plan and is now Edit plan; and the + beside Pens is now Add pens. Old links to the Feedlot tab still open it.
The Feed plan tab
Feed plan, between Feedlot and Records, holds Feed: next 30 days, Feeding regimes (New regime) and Rations (New ration). They are the same lists opening the same screens as before, and anyone who could edit a ration or a regime still can. Actions → Ration opens the new-ration screen on this tab.
Hay bales into a pen
Ad-lib hay put out in bales can be recorded as it goes out, so the hay stack goes down on the day and the cattle's feed counts the real hay.
On the pen's card, tap Hay bales. A mob on feed that is not in a pen has Hay bales on its own card.
Choose the Hay (the ration's hay fed ad lib comes up first) and where it Comes out of (the ration's Comes out of order comes up first, and you can change it).
Enter how many Bales, the Date and a note if you like. The bales are weighed at that stack's own bale weight, and the sheet shows the total before saving, such as "6 bales ≈ 3.7 t". If the stack has no bale weight recorded, it asks Kg a bale.
Tap Put out 6 bales.
The hay comes off that stack straight away. A pen holding two mobs shares the bales between them by head. From then on the hay put out counts as what the cattle ate, in place of the ration's estimate, in the feed to date and its cost; Feed today and Feed: next 30 days keep estimating hay for the days ahead.
The bales show in Records → Feed as, for example, "6 bales Oaten hay into Pen 3", in the mob's history as their own line (removing it puts the hay back on the stack), and in the Feed-out by pen report as Hay bales.
They count in Total fed, Days recorded and Feed cost in Records → Feed (costed at the hay's $/t from the ration, or what its lots cost), and in Kg fed and Days fed in the Feed-out by pen report. They stay out of kg a head a day, which is the mixed ration's, because one put-out of bales lasts several days.
At Exit, the hay true-up starts from the bales: it shows, for example, "6 bales (3,600 kg) put out already", fills in Put out (kg) with them and asks what was left over. It doesn't take those bales off stock again, only any hay used beyond them.
A ration that is all hay. For the first days off the truck, a ration can be all hay fed ad lib: in Feed plan → Rations → New ration, tick Fed ad lib on every line. A feeding stage on it shows No mix instead of asking for kg a head, Feed pens says Put bales out from the pen for a pen on it, and Record feed says there is no mix that day.
A phone still on an older version of Phase shows bales put out as an ad-lib true-up of that hay, and doesn't know about the bales at Exit. Update the phone before doing an Exit true-up after bales went out, or the hay can be counted, and taken off stock, twice.
Weigh and sort cattle into pens
Tap Weigh & sort above the pens, or Sort on a pen.
Tick the mobs to sort.
With Scale weights, choose the weigh day (Import today's scale file if it isn't in yet), the number of groups and the weights to cut at. Every weighed animal shows on a weight strip. With Head counts, for untagged cattle, type how many head go to each pen.
For each group, choose the pen and whether it joins the mob already in that pen, stays as the mob it came from, or starts a new mob.
Check What happens, then tap Sort. The head, tags, any withholding period and the feeding program move together. A new mob keeps its day on feed, and a mob sorted out completely closes.
Every sort is in each mob's history ("Pen 3 → Pen 5 · Sorted by weight"), and each tagged animal keeps its weights from pen to pen. If a tagged mob holds more tags than its recorded head count, Weigh & sort offers to record the head count as the number of tags.
Feedlot workflow
Build the rations: Feed plan → Rations → New ration, or Actions → Ration. Under an ingredient linked to Inventory, set Comes out of, in this order: the silos or sheds it comes out of (see Where the feed comes out of below).
Select Add to feedlot (above the pens) and choose the mob, entry date, head, starting weight, the pen, targets and the Feeding plan: one of your saved feeding regimes (your most recent one for that stock is filled in), Staged induction or Single ration, or Step-up. The mob moves into the pen. The entry date can't be after today or before the mob's last move.
Record feed by pen: Feed pens above the pens for the whole round, or Feed on one pen. Type the kilograms that went into each pen, or tap Fill in each pen's plan, then Record feed. The round works down the pens in number order. A pen holding more than one mob shares its feed between them by head.
Or record feed by mob: Record feed on the mob's part of its pen's card (or its own card under On feed, not in a pen), or Feed on the mob, as total kilograms, mixer loads, or Fill feeder for a self-feeder.
Put ad-lib hay out with Hay bales on the pen (see Hay bales into a pen above).
If the ration's ingredients are linked to Inventory, choose whether the feed takes them out of stock. Comes out of under that tick shows which silo or shed each ingredient comes out of.
Use Weigh, Move and Treat as work occurs. Pen cards show the latest weight and daily gain from mob weighs or scale files.
Select Exit when the mob leaves the program, then choose where it goes and add an optional final weight. If hay bales went out, the hay true-up starts from them.
You don't have to record feed every day. The feed plan counts each day's ration and prices it; a feed-out you enter replaces the plan for that day. Pen cards and the mob sheet show the day on feed, such as Day 14 on feed, counted from the entry date.
Before deducting feed stock, check every ration ingredient and quantity, and where it comes out of. A feed record can be kept without deducting Inventory when the stock detail is not ready.
To formulate a ration, open Feed plan → Rations → New ration, then Work the mix out for me. Add the ingredients, target energy in MJ/kg DM, target protein as % CP and batch size. Enter prices when you want Phase to choose the lowest-cost combination that reaches the target, then select Use this mix to place the calculated kilograms on the ingredient rows.
You can set one target and leave the other blank. Ingredients missing dry matter, energy or protein values are named and left out rather than guessed. When the available ingredients cannot reach the target, Phase shows the closest mix and explains the limiting values so you can decide whether another ingredient is needed.
Where the feed comes out of
When a ration's barley, hay or other feed is kept in more than one silo, shed or stack in Grain & Hay, the ration can say which one it comes out of, so nobody has to say after every pen.
Open Feed plan → Rations and tap the ration. A ration that mobs are already on is edited in place: the sheet says how many mobs on feed use it, and saving changes it for them too, so there's no need to make a new one.
Under an ingredient linked to Inventory, Comes out of, in this order lists its silos and sheds. Choose the first under Comes out of…, then the next under Then from…. Places holding that feed are listed first, then empty ones of the same kind (silos for grain, sheds and stacks for hay). The arrows move a place up or down, and the cross takes it off the list.
Tap Save ration.
A feed kept in only one place needs no list. The ration says so, for example "Only kept in Feed shed, so its feed comes out of there."
When you record feed (Feed pens, Feed on a pen, or Record feed on a mob) with the ingredients coming out of stock, Comes out of shows each ingredient, its kilograms for this feed, and how much comes out of each silo or shed. Phase takes each ingredient from the first place on the list that has some, then the rest from the next, working down the pens in order. Silo 1 is emptied (it says "empties it") before Silo 2 is touched, and a shed holding two stacks of the same hay uses the older stack first. The silos go down as soon as you tap Record feed.
The ration has no list yet: the box asks under Comes out of…. If that silo holds less than the feed, a second choice appears for the rest (The other …: nowhere else or Rest from …). Use this order for the ration from now on is ticked, so the ration keeps the answer and the next feed doesn't ask.
One feed came from somewhere else: tap Change and choose the silo for this feed only. Back to the ration's order undoes it. Tick Use this order for … from now on to keep the change on the ration.
Not enough in the listed places on paper: what's left over isn't guessed. It waits in Not taken out of a silo yet in Grain & Hay, and the box says so. If a silo's figure is wrong, count it with Correct.
Removing a feed record puts the feed back into the silo or shed it came out of. Feed recorded before 8 October 2026 is not moved; anything from then that no silo shows is in Not taken out of a silo yet.
Feeding regimes: save your step-up once
A feeding regime is your step-up from induction to full feed, saved once: the stages, how many days each lasts, the kg per head per day and the ration for each. Feed plan → Feeding regimes (between Feed: next 30 days and Rations) lists them, each with how many mobs are on it.
New regime builds one. Give it a name and say which stock it is for (Cattle, Sheep, Goats or Any stock). Start from Staged induction or Single ration, or tap Step-up for an induction that goes up every few days: Start kg/hd/day, Go up by kg, Every … days and Full feed kg/hd/day, with an Induction ration and a Full ration. For example, 2 kg going up 0.5 kg every 2 days to 6.5 kg makes 9 induction steps over 18 days, then full feed. You can still change any stage by hand.
Change mobs on feed onto this regime, in the same sheet: tick the mobs to change (they are listed pen by pen, and Tick all takes every mob on feed), pick the day it starts under From, and save (Save & change 4 mobs). Each mob shows what it is fed now and what it will be fed from that day. The days already fed keep the plan they were on, so feed and cost to date don't change. A mob still in induction carries on at the same day on feed in the new regime. A mob already on full feed goes to the first stage of the new regime that feeds at least as much as it gets now, not back into induction.
Tap a regime to edit it. The mobs on it are ticked when you open it, so saving rolls the change out to them; untick any you want to leave as they are. Deleting a regime doesn't change any mob's plan.
Add to feedlot starts a new mob on your saved regime for that stock (the one changed most recently, if you have several), and lists your regimes next to Staged induction and Single ration. Edit plan on a mob offers them too.
Change a mob's feed plan
Open Feedlot, find the mob on its pen's card (or under On feed, not in a pen) and tap Edit plan. The screen it opens is still titled Feed plan with the mob's name. Nothing changes until you choose Save feed plan.
Entry date: days on feed count from the day the mob entered the feedlot. If the mob was set up in Phase after it actually came in, correct the Entry date here. Phase shows what that does, for example "Day on feed counts from here: day 70 today, was day 14." The stages stay as they were and are read from the new date, and a regime picked at the same time counts from the corrected date. The entry date can't be after today, or after the first feed-out recorded for the mob.
A stage still to come, or running today: change it and When does the change start? asks for the day it starts (today unless you pick another day), then says exactly what changes, for example "Days 1–10 stay as fed. From day 11: Full ration, 5 kg/hd of Finisher → Full ration, 6 kg/hd of Finisher." The days before keep the plan they were fed on. To fix a plan that was wrong from the start, tap Correct the plan from the entry date instead; it warns that the feed and cost already counted change too.
A stage already fed shows locked, with its days and what it was fed, for example "Days 1–4 · fed". Tap Edit on it to change its days, rate, ration or how it's fed, and Undo to put it back. A box says which days change and that the feed and cost counted for them change to match; days with a feed-out recorded keep what was recorded. When you save, Phase asks Update the days still ahead as well? and says what that would do. Yes, update days ahead lets the later stages follow your change; No, only the days I edited leaves every day ahead as planned; Back returns to the plan without saving.
After a change, the mob's feed plan shows the stages as they were actually fed, so a stage changed part way through appears twice: the days at the old rate, then the rest at the new one. A stage from a saved regime that you type over no longer counts the mob as on that regime. Before 3 October 2026, an edit to a stage already fed was dropped on save; to fix a plan affected by that, tap Edit on each stage already fed, set it to what was fed, and save.
Edit a joining
Open a mob's joining panel, or the Bull in/Ram in line under History, and select Edit. Change the sire group, start date or joining length, then save. Phase moves the bull-out or ram-out reminder and the calving or lambing window with the edited joining. If the original joining had no reminder, setting a length during the edit creates one.
Import and export livestock records
Use Actions → Import CSV for a supported livestock file. Review the destination mobs and head counts after importing. An EID import does not automatically establish an accurate mob head count; if Phase shows EIDs but no head count, open the mob and confirm its numbers. A mob list import matches mobs still on the books by name; a sold or merged mob's name starts a new mob. A mob the file puts in a different paddock is moved there with its tags and history.
Use Actions → Export mob CSV on Mobs to download the mob list as a CSV.
Livestock reports
Actions → Reports builds a printable report from what you have recorded. On Records → Feed, Feed-out by pen at the top of the feed log opens the same sheet.
Choose the report:
- Feed-out by pen: every pen and ration fed each day, with head, loads, kg and kg a head, a total under each day and for the period. The PDF has a Checked column to tick against the paper feed-out sheet. Then pen totals (days fed, average head, kg/hd/day), kg by pen each day, and ration totals to check against what left the silos and sheds. Hay bales put out into a pen are listed as Hay bales and count in kg fed and days fed. - Weights & gain: every weigh by mob, with the average weight and kg a day gained since the weigh before, and each mob's gain over the period. - Mob register: each mob's head at the start and end of the period, what was bought, born, sold, died, split, merged and recounted in between, and every change and move by date. - Treatments & moves: each treatment with product, dose, batch and the WHP and ESI end dates, what is still inside withholding today, and every mob move.
Choose the days it covers: 7 days, 30 days, 90 days or Pick dates (From and To).
Narrow it to one pen (Every pen by default) for feed, or one mob (Every mob) for the others.
Choose PDF, Excel or CSV, then tap Export PDF (or Export Excel, Export CSV). A report with nothing recorded for those days says so instead.
Feed recorded before 10 October 2026 is put in a pen from the feed's pen note (such as "Fed in Pen 4") or from where the mob was that day. Feed recorded since keeps the pen it went into.
Records
Records holds Feed, Treatments, Weights, Activity, Performance, Animals (the EID register), Enterprises and Imports. Activity includes jobs on mobs (under Jobs) and health notes (marked Health).
Water: tanks, troughs, dams and bores
Water lists your water tanks, troughs, dams and bores, each with its own history. It is the same screen in two places: Livestock → Water, beside the mobs, and Inventory → Water, beside the silos and fuel, for spray and rainwater tanks (also More → Water Tanks & Troughs). Both show every tank, trough, dam and bore.
Add a tank, trough, dam or bore
Open Livestock → Water and choose Add tank or trough, or use the Add a tank, Add a trough, Add a dam and Add a bore buttons under the list in either place.
Choose Water tank, Trough, Dam or Bore. Only a name is needed. Add the capacity (litres; megalitres for a dam), what it is Used for and where the water comes from, and roughly how full it is if you know. A bore has no capacity or level.
Open More details to add the paddock, what feeds it (a tank, dam or bore), notes, photos and a map pin. Use my location drops the pin where you are standing; Drop pin on map lets you tap the spot. All of these can be added later. To move a pin later, open the tank or trough and choose Move beside its map pin (Place on map when it has none), then tap the map where it stands.
What a tank is used for. Used for takes Stock, Spray, House and Fire fighting; pick any that apply. The card then reads, for example, "Water tank · For spray · North 3 · Carted". Only stock water counts towards Livestock's water alerts on Overview, so a carted spray tank running dry is not a stock-water warning. A tank that doesn't say what it is for counts as stock water. A trough is always stock water. Tapping a spray, house or fire-fighting tank on the farm map, from its tag or from a favourite opens it in Inventory → Water; stock water opens in Livestock → Water.
Dams and bores. A dam takes levels like a tank, sized in megalitres ("12.5 ML"). A bore takes checks, faults (Pump / float / valve), water tests, cleaning and maintenance, but no level. A tank or trough's Fed from (a trough's Supplied by) can name a dam or bore, so the dam lists everything it feeds; a turkey's nest can be fed from its bore. A source typed as a name under Water from before dams and bores could be added stays as it was.
See where it stands. Open a tank, trough, dam or bore to see its estimated level and litres, when it was last checked and by whom, whether water was there, any open problems and the latest water test.
Record what happened. Record a Check, Water level, Water quality, Cleaned, Maintenance / repair, Leak found, Leak repaired, Pump / float / valve fault, Water test or Note. Each record has a date and time, notes, and photos or files. A problem stays open until a repair marks it fixed; choose Mark fixed beside an open problem to record the repair.
Record a level in one tap. Each tank and dam card has Level beside Check. On the level form, Full, ¾, ½, ¼ and Empty fill it in for you; typing a percentage or litres still works. Whoever has just carted water to a spray tank can record it in seconds.
Water tests. A water test holds the laboratory, the sample or report number and the lab report as a PDF or photo. You can also type in results such as pH, EC, nitrate or E. coli. Phase shows results as recorded; it does not rate water as safe or unsafe, so check results against advice for your stock. Lab reports and photos are also filed in Documents, with test reports under Water tests.
Find what needs attention. Filter the list to Tanks, Troughs, Dams & bores (once you have any), Needs attention or Not checked this week, and switch between Cards and Map. Once a tank is marked for something other than stock, filters such as Stock water and Spray water appear too. Each trough shows the mob in its paddock. Tanks, troughs, dams and bores appear as pins on the main farm map with their latest level, and the Overview's Tanks & troughs tile opens Inventory → Water. Scan the Phase tag on one to record right there: a tank or dam leads with Record level, a trough or bore with Record a check (see Storage Locations, QR Codes And Stocktakes for how Phase tags work).
Ask Phase. Phase Agent can answer questions such as "When was North Tank last checked?", "Which troughs haven't been checked this week?", "Show me the latest water test for Kangaroo Well", "Which water points have maintenance issues?" and "What's the current level of North Tank?". Recording a check by voice or chat is not available yet.
Everything is recorded by hand. There is no tank-level sensor connection yet.
Staff who can edit the farm can add and record water without editing Inventory. Water is not listed under Inventory → Locations; when a farm has any, a banner there links across to Water.
Treatment safety
Phase stores operational records; it does not diagnose animals or decide a treatment. Follow the product label and veterinarian advice, and verify withholding periods and export slaughter intervals before treating, moving or selling stock.
When you ask Phase Agent about a paddock's treatments, it follows the mobs currently there back through treatments recorded in earlier paddocks, so a move cannot make an outstanding withholding period disappear. An incomplete history still cannot prove stock is clear to sell.
