This setting impacts overall strategy, difficulty, and how long entrants can rely on the same teams to advance.
What Are Team Use Limits?
Team Use Limits determine the maximum number of times an entrant can pick the same team over the course of the contest.
Once a team reaches its use limit, it can no longer be selected for future picks.
Available Team Use Limit Options
Once (Default)
Each team may be picked only one time
After a team is used, it becomes unavailable for the rest of the contest
Encourages long-term planning and team management
This is the default setting for NCAAB contests.
Twice
Each team may be picked up to two times
Teams become unavailable after being selected twice
Allows for more flexibility while still requiring strategy
Unlimited
Teams can be picked as many times as desired
No restrictions on repeat selections
Focuses more on individual game outcomes than long-term planning
How Team Use Limits Affect Gameplay
Lower limits increase difficulty and eliminate reliance on top seeds
Higher limits allow safer, repeat picks
Limits apply across the entire contest, not per day or round
Once a team hits its limit, it is unavailable for all future picks.
Availability by Contest Format
โ Pick-By-Day: Team use limits available
โ Pick-By-Round: Team use limits available
Both formats support the same team use limit options.
Choosing the Right Team Use Limit
Choose Once if you want:
Maximum strategy and planning
A more challenging contest
Choose Twice if you want:
Balanced flexibility and strategy
Less early elimination pressure
Choose Unlimited if you want:
Simplicity
A more casual or beginner-friendly experience
Team Use Limits give commissioners powerful control over how strategic or flexible their NCAAB contest will be, helping you create the experience that best fits your group.