Introduction to cue lists
Cue Lists lets you build your show using a theatre-style cue list. Cue Lists can also be thought of as a set list where one or more cues represent a song. Each cue list consists of cue groups, which contain multiple child cues that execute various actions on the program. When a cue group is triggered, all of its child cues are executed as well, optionally with individual wait times or fade times. These child cues can do things like recalling a snapshot, changing the audio patch, or sending MIDI messages.
Creating a Cue List
In the Cue Lists panel, you can find all the cue lists. The panel consists of three buttons: Add
(Plus symbol), Rename
(a|b symbol), and Delete
(X symbol). If you click the Add
button, you can create a new Cue List for your project. You can have as many Cue Lists as you need. To open a particular Cue List, double-click on it from the list.
The Cue List Window
The Cue List Window is split into four distinct sections. The top section is the toolbar used for dragging and dropping cue types into the list. The main section is the cue list itself, containing all the cues. Below the list is the Cue Editor, where you can adjust the properties of the selected cue. At the bottom of the window, there's a panel with a Go Next
button, an Edit-Mode
button, an Armed
button, and a Settings
button.
A selected cue list can also be viewed in the Cue List View Mode (Next to chains, patch, and wire view). This allows you to choose a list to view the full screen within the main window.
Working with Cues
To add cues, simply drag the desired cue type from the toolbar onto the cue list. LiveProfessor automatically adds a parent cue for each new cue to keep the list organized. For Snapshot Recalls, you can drag the snapshot directly to the cue list to create the cue.
To move cues, simply drag them within the list or to other lists. If you want to copy them, hold down the ctrl/cmd button while dragging. A green line indicates where the cue will be placed once you release the mouse button.
To delete a cue, right-click on it and select "Remove Cue".
All cues in the Cue Editor have common properties that can be modified, such as the Cue Name, Cue Number, and Wait times.
During a performance, moving through the cue list in order is common. The "Go Next" function will activate the next Parent Cue (Green) on the list and execute its commands.
To set a cue as "Next", right-click and select "Set as next cue".
Cue Colors
Cues change colour based on their state: Green for the Next Cue and blue for active, including fading, waiting, and playing.
Wait Times
All child cues can be delayed before and after execution by adjusting the wait time using either the clock symbol on the cue or the cue editor.
A Pre-wait time will delay the start or execution of a child cue; all other child cues fire independently.
A post-wait time allows for creating a sequence by making the next child cues wait until the pre, post, and fade times are complete.
Fade Times
Fade times can be set to fade a parameter such as a snapshot, gain change or tempo change. The fade time can be adjusted by clicking the green triangle button and inputting a value in seconds.
Some actions do not have fade times, such as patch changes.