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NFL Team Survivor (Private Contests): The Player Experience

The Weekly Picksheet

The picksheet lists the week's eligible games. The entrant picks a team (or the required number of teams in multi-pick weeks) before the pick deadline.

  • Teams the entry has already used (up to the Team Use Limit) are no longer available — pick availability is the core strategic layer of Survivor.

  • When Picks in Advance is on, entrants can plan and submit picks for future weeks and revise them until each week locks.

  • Spreads appear on the picksheet for context when Display Spreads is on (informational in Straight Up contests; graded in ATS contests).

Summary: The picksheet isn't just "pick a team" — it's a running record of which teams are still eligible for that entry, which is why planning ahead (especially with Picks in Advance) matters so much in Survivor.


The Rules Link

The contest surfaces a rules view that dynamically explains only the settings actually enabled:

  • How winning works (last alive / co-winners / tiebreaker cascade)

  • Making picks and team re-use

  • Lives & elimination

  • Pick visibility

  • Cancelled-game handling

  • Commissioner setting changes

Plus conditional rules for missed picks, multi-pick weeks, revivals, and playoff reset when enabled.

Summary: Same idea as Pick'em's Rules modal — it's contest-specific, not generic, so it's the first place to point a confused player.


Pick Visibility

  • Picks become visible at lock.

  • When the deadline is first or last game time, each game's picks reveal at kickoff.

  • When it's a fixed weekly time, all picks reveal at that time.

  • Commissioner visibility of members' future picks is governed separately by Hide Future Picks From Commissioner (on by default — the commissioner sees picks on the same schedule as members).

Summary: Pick visibility and commissioner visibility are two separate settings — one controls when other players can see picks, the other controls whether the commissioner gets an early look.

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