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Production Release 2.5.3

Q2 2025

Ken Panitz avatar
Written by Ken Panitz
Updated this week

Project Upgrade Required on first opening in 2.5.x

NOTICE: Breaking Change

We are improving the data model behind Tobe Builder to facilitate the improved undo/redo functionality we have added in 2.5.x, and will continue to add over the coming releases. Unfortunately this is a breaking change, that requires projects to 'Upgrade" the data model from the old system to the new.

This is the dialog that will appear if you try to open a upgraded project in a obsolete version of Tobe Builder.

When a project is first opened in Tobe Builder 2.5.3 and above, the user will be prompted to enter the project name, and upgrade the project. Once this upgrade has been complete you will no longer be able to open that project in older versions of Tobe Builder.

As such it is important that if you are working in a team environment, that all members of the project upgrade together, as other team members will no longer be able to open the project in previous versions of Tobe once the project has been upgraded in 2.5.3

Users can also clone the project, and then upgrade the clone to enable two versions if you wish to maintain a copy of the project that can still be opened in legacy versions of Tobe Builder.

Revit Geolocation now Supported

Tobe Builder is a powerful tool for creating and managing BIM and CAD projects. With the latest update, version 2.5.3, users can now import RVT files directly into their projects. This new feature eliminates the need for an extra step in the workflow and reduces project storage requirements. In this article, we will guide you through the process of importing RVT files in Tobe Builder.

Earlier versions of Tobe Builder did not support geolocation for Revit files. This meant that users had to export a NWC file from Revit and then import it into Tobe Builder. This added an extra step in the workflow and required double the project storage. However, with the latest update, users can now import RVT files directly into Tobe Builder, without the need for exporting and importing NWC files.

Note: The project Lat/Long and CRS X/Y (Northing and Easting) need to be correctly configured in project settings.

Unified Delete Key

Previous versions of Tobe Builder allowed users to delete objects from the scene via the delete key on the keyboard, this however on occasion cause confusion as they were wanting to also delete other non-scene elements via the delete key.

With this release users can now use the delete key to delete the currently selected of focused item. This includes non-scene item selection such as resource keyframes, or resource keyframe interpolation bars.

New Project Loading Screen

The new project loading screen is designed to speed up the loading of projects by delaying rendering the scene and enabling all features until the project has finished loading.

This means that when you open a project, you may see a loading screen for a short period of time before the project fully loads. This is normal and is a sign that the project is being loaded in a more efficient manner.

A user can choose to click "continue" and enter the scene before it has finished loading. This may be useful if you wish to interact with some elements of the project before all the BIMs have finished loading. However, it is generally recommended to wait for the project to load entirely before beginning to interact.

By waiting for the project to fully load, you will ensure that all features, including BIM terrain cutting and 4D BIM Linked features, are available for use. These features are disabled until after the project has finished loading.

Additionally, you will not be able to edit BIM links or use the TSV system until the project has finished loading. This is to ensure that all elements of the project are properly loaded and ready for use.

Undo Redo Improvements

These Two buttons will undo the last thing that you have done up until when you first opened the current session of the project. If you go back to far you can then use the redo button to go forward through the tasks you have done.

The task redo button will not be able to go forward if you edit anything in the project while in a previous state.

Hotkeys:

Undo - Ctrl + Z

Redo - Ctrl + Y

Improvements to the Undo Redo stack were completed in this version. We have added resource mobilization, placement and keyframe creation and updates to the undo & redo stack in version 2.5.x

Not all features are supporting in the Undo/Redo stack at this time, listed below are those features that will respond to the undo/redo, and those that will not.

Undo/Redo Supported

  • BIM, Automation, Work Zone, Path, Annotation and Resource movement (Transform)

  • Place & Delete ACC

  • Place & Delete Local Upload

  • Resource Placement

  • Resource Keyframes Placement

  • Resource Keyframe Interpolation Links

  • Resource Keyframe Animation States

  • Annotation Edits

  • XR Views

Undo/Redo Not Supported

  • GIS Changes

  • Automation Placement

  • Sequences

  • Automations

  • Selection Sets

  • Work Zones - Editing

  • Paths - Editing

  • Tobe Twin Changes

  • Materials

Google Photorealistic Tiles

ToBe Builder 2.5.x brings access to Google's Photorealistic Tiles natively within the GIS menu for all users at no additional cost. It is activated by toggling the "Google 3D Tiles" from off to on. Users can also remove the existing Esri basemap by dragging the map opacity back to 0.

Photorealistic 3D Tiles, available through the Map Tiles API from Google is now direcly integrated into Tobe Builder. This Google's 3D Photorealistic Tiles offers seamless 3D mesh model of the real-world, textured with our high-res RGB optical imagery, and uses the same 3D map source as Google Earth. Specifically designed for visualization at city block to citywide scale, you can use Photorealistic 3D Tiles to visualize over 2500 cities across 49 countries and create 3D visualization experiences directly in your project.

3D Tile Support

This release added support for OGC 3DTiles as a GIS layer type for both local and cloud layers.

Local layers can be added via selection of the 3tz compressed 3DTile dataset from a local file location.

Web layers can be added via inputting the URL and selecting the ArcGIS3DObjectSceneLayer type.

Minor Improvements

  • Transform Inspector Localisation to US units.

  • Give users the option of cancelling a BIM load in progress before the BIM has loaded, or failed to load.

  • Added feature to prevent users from logging into projects that have been updated to new data model version, from older versions.

  • Updated to ArcGIS Maps SDK for Unity version 2.0

  • Added map draw status and attribution to ArcGIS scene.

  • Updated login screen to include branding and return button in the browser.

Bug Fixes

  • Materials API sync issue affecting material library updating

  • Resource Thumbnail update on pagination of resource library

  • Fixed Materials duplicate assignment bug

  • Fix Trimble TRB materials issue

  • Fix Alpha on Materials

  • Fix Crash by Construction Visualisation Style editing on very large manual links

  • Fix No-Tenant select error on users with no tenant assigned

  • Fixed issue with very large arrays of manual links not saving consistently.

  • Fixed issue with Show All button interacting with BIM links

  • Fixed issue with GIS failing to load during loading screen timeout

  • Fix Tobe Twin time zone issues

  • Fix Project Loader soft locking if no models are present.

  • Fix issue with resources not accurately following curved paths.

  • Fixed issue with Orbit camera sometimes suddenly skipping underground while orbiting at projects around the equator.

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