A masterclass in TTRS game types
Following that video, let's run through the game types in more detail.
Reading time - 6 minutes
Single Player
Jamming
Our only timer-free game, Jamming gives players the choice over the tables they practise and whether to include multiplication, division or both. It's perfect for building up confidence on the tables of your choice, at your own pace.
Single player
Player chooses which table(s) to practise
4 coins per correct answer for multiplication-only or division-only; 8 coins for multiplication and division questions together
10, 20 or 30 questions to answer
Does not contribute to a player's heatmap
Note that the 10×, 2×, 5× and 11× tables may each be unavailable for a player if they're already so fast at every question in that table that they don't really need to practise it in Jamming.
Gig
Gigs give players and their teachers a way to check overall performance each month. It's a good idea for players to play a Gig early in their TTRS journey so that you have a baseline.
Gigs are optional and, by default, can only be taken after the first login and on the 1st of the month thereafter. Teachers are able to override this and force a player or players to take a Gig at any time if needed.
Single player
100 questions starting with the 10 times table, then the 2s, 5s, 3s, 4s, 6s, 7s, 8s, 9s, 11s and 12s.
5 minute time limit
10 coins per correct answer
Contributes to a player's heatmap
Garage
The Garage is the best place for mastering individual tables as it's highly rewarding (10 coins per correct answer) and very carefully personalises the questions for each player in every game. Teachers can turn certain tables off if required but it's rarely recommended (read why).
Single player
Our algorithm adapts the questions for every game for every player
10 coins per correct answer
1, 2 or 3 minute games
Contributes to a player's heatmap
Studio
The Studio is the place to go to set a Studio Speed and get a Rock Status. The Studio Speed is the average of the player's most recent 10 Studio games (so until they've played 10 times there will be no Studio Speed).
Single player
All tables up to 12×12
1 coin per correct answer
1 minute games
Contributes to a player's heatmap
Soundcheck
When pupils play Soundcheck, they are asked 25 questions, each with a 6-second time limit. The questions are multiplication only and evenly weighted in terms of difficulty each time they play - exactly the same as the UK government's 'Multiplication Tables Check'.
Single player
All tables up to 12×12
5 coins per correct answer
25 questions, 6-second time limit for each question
Contributes to a player's heatmap
Multiplayer
Festival
The Festival is for those children who are ready to take on other students from all around the world, answering any question up to 12 × 12. Each multiplayer Festival game is one minute long and students earn 1 coin per correct answer.
Multiplayer
All tables up to 12×12
1 coin per correct answer
1 minute games
Contributes to a player's heatmap
Arena
The Arena is a multiplayer game where students can compete live against other children in their class or across the whole school. Like Garage, specific tables can be turned off by the teacher on the Set Tables page but it's not recommended.
Multiplayer
Our algorithm adapts the questions every game for every player
1 coin per correct answer
1 minute games
Contributes to a player's heatmap
You can spectate an Arena game and view all players live as they play!
Rock Slam
A Rock Slam allows a student to challenge someone from their class, year group or school (either a pupil or a teacher), setting a time for the challengee to beat. When the challengee logs in, they'll be able to play against the challenger's 'ghost' in a head-to-head Rock Slam!
1 vs 1
All tables up to 12×12
1 coin per correct answer
1 minute games
They don't need to be online at the same time.
Contributes to a player's heatmap
Please go to Tournaments > Rock Slams to enable/disable Rock Slams, set restrictions or to see your students' challenges.