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NFL Pick'em (Private Contests): Straight Up vs. Against the Spread (ATS)

Mode, How Picks Are Graded, and Who Sets the Number

Mode

How Picks Are Graded

Who Sets the Number

Straight Up

The picked team just needs to win the game outright.

N/A — no spread involved (though spreads can still be displayed for informational context if the commissioner turns that on).

Against the Spread — Splash-set

The picked team must cover the spread (e.g., a −7.5 favorite must win by 8+).

Splash's live, dynamically updating odds. These update through the week until the spread lock time, then freeze for grading.

Against the Spread — Commissioner-set

Same covering logic as above.

The commissioner manually enters a spread for every game.

Summary: Straight Up = pick the winner, nothing else matters. ATS = the pick has to cover a number, either Splash's live odds or one the commissioner sets by hand.


A Note on Hooked Spreads & Pushes

Hooked Spreads are on by default for Splash-set ATS. A "hook" adds a half-point to the spread (e.g., −7 becomes −7.5) specifically to eliminate ties against the spread.

When spreads aren't hooked, a push is possible — the picked team wins or loses by exactly the spread number, with no clear cover. In this case, the commissioner decides in advance how a push counts for everyone in the contest:

  • Win

  • Loss

  • Half-Win

Summary: Hooked spreads (the default) mean no ties are possible. If a commissioner turns hooking off, they also need to decide how pushes get scored — win, loss, or half-win — and that rule applies contest-wide.

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