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Memory

Jan Meuser avatar
Written by Jan Meuser
Updated over a year ago

Embark on a journey of nostalgia and fun with the Memory Module, a versatile tool that lets you create custom memory games tailored to your brand or theme. With this module, you have full control over the format, layout, and number of cards, allowing you to craft engaging and challenging experiences for your audience.

Use cases

  • Boost brand recognition by engaging users in a fun game

Example

This example shows the usage of the memory module with a scene change on win or timeout and an animation triggered by winning.

As with all examples, you can request us to copy them over to your company so you can look at how they are built in detail.

Base settings

The first settings define the layout of the cards. How many columns are there and how big is the gap between them. Card sizing and positioning options are the typical responsiveness options that image assets offer too.

Teaser animation

You can choose from two different teaser animations in this dropdown:

  • Drop in = Cards "drop" in from the top when the module is shown

  • Fade in = Cards fade in when the module is shown

Random initial rotation

This toggle lets you add a small random rotation factor to the cards, so they look like someone spread them out by hand on a table, instead of being aligned strictly to the grid.

Hide cards after match

This toggle changes the behavior on match. By default, cards will remain face up, but with this, they will fade out.

Timeout

You can set the timeout duration after which the memory timeout event will be called.

Front faces

For the front faces (The side shown when the cards are freshly set), you can add up to 2 different assets that will be used alternately. Only the even cards asset is needed and will be used for all cards if you don't intend to use multiple front faces.

Back faces

You can set up back faces/pairs here with custom assets that don't have to match, but probably will in most cases. With the x-icon you can remove a pair and with the button at the bottom, you can add new ones.

Indicator images

You can either use the default match indicators which are simple icons or upload your own images to be used as such.

Properties & Clickout

As for the Background module, the Memory module allows you to change different properties like the opacity seperately in the "Properties" tab.

Also, you can set up a clickout link for the Memory module as usual.

Interactions

The Memory offers all standard triggers & actions that the Background module offers as well. Furthermore, the Memory module offers:

Triggers

  • Memory win = Triggers as soon as all pairs have been found

  • Memory match = Triggers when a matching pair has been revealed

  • memory no match = Triggers when a pair has been revealed that doesn't match

  • Memory reset = Triggers when the memory is reset (by an event)

  • Memory user interaction = Triggers when a user first interacts with the memory

  • Memory timeout = Triggers when the memory timeout duration has been reached

Actions for other modules

The Memory module offers two specific actions to be triggered through other modules:

  • Complete memory = Reveals all cards, for example to be used after a timer has reached its' end or a user gives up

  • Reset memory = Resets the whole memory, re-shuffeling all cards to new positions

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