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Catmull-Rom

Create an interpolated curve from a set of points

Written by Holly Conrad Smith

Use this when you want to create a smooth interpolated curve through a set of points within a flow, for example generating a road alignment or curved boundary that passes through defined vertices.

The Catmull-Rom node is only for adding specialized catmull-rom curves within a flow. Use the Corner Type property to change the corners of a basic geometry without flows.

A Catmull-Rom spline is a type of smooth curve that connects a series of points. It creates a flowing, natural-looking curve that actually passes through each control point in a polyline.

Category: Geometric Operations

Kind: Operation

Tags: Interpolate, Curve, Smooth

Description: Create an interpolated curve from a set of points

Inputs

Name

Abbreviation

Type

Access

Description

Polyline

P

Cartesian

Item

The polyline, points, or polygon to interpolate

Smoothness

S

Number

Item

The smoothness of the curve (default 0.5)

Resolution

R

Number

Item

The resolution of the curve (default 25)

Outputs

Name

Abbreviation

Type

Access

Description

Polyline

P

Cartesian

Item

The interpolated curve

How to

  1. Input a polyline geometry

  2. Set the smoothness

    1. Type a value in the box

    2. Or input a number result from another node

  3. Set the resolution

    1. Type a value in the box

    2. Or input a number result from another node

Example

Rendered curved line

Feature Selected

Explanation

Resolution:

  • The number of segments (or sample points) calculated between each pair of control points

  • Higher resolution = more points along the curve = smoother appearance when rendered

  • Example: resolution of 10 means 10 line segments between each control point pair

  • This is purely a rendering/tessellation parameter. It doesn't change the mathematical curve itself

Smoothness (or Tension/Tightness):

  • Controls how tightly the curve follows the control points vs. how "loose" or "smooth" it is

  • Lower smoothness (tighter): Curve hugs the control points more closely, sharper turns

  • Higher smoothness (looser): Curve takes gentler, more gradual paths between points

  • This actually changes the shape of the curve itself

Practical tips:

  • Start with the default resolution of 25; increase it if you see visible angular edges

  • For smoothness, start with the default of 0.5

  • If your curve has unwanted loops or self-intersections, try reducing smoothness

  • If it looks too angular or doesn't flow naturally, increase smoothness

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