1. Overview
Access in Unplex is determined at four independent levels, from the whole workspace down to a single project. Each level is set separately; access at one level does not imply access at another.
2. The Four Levels of Access
Level | Controls | Values |
Account role | Permissions across the whole workspace | Owner, Admin, Member |
Seat | Whether the product can be used at all | Assigned / none |
Project role | Permissions inside a specific project | Owner, Editor, Viewer |
Assistant / template sharing | Whether the wider team can use an item created by one member | Private / Shared |
2.1 Account Role
The account role is Owner, Admin, or Member. The Owner is the single accountable party for the workspace and holds two exclusive capabilities: deleting the workspace and transferring ownership. Admins hold every other workspace-wide capability. Members use the product within their own and shared projects.
2.2 Seat
A seat is a named licence, independent of account role. Without an assigned seat, no product access is possible regardless of role. Seats are assigned by Owners and Admins, up to the workspace plan's limit.
2.3 Project Role
Inside a project, a member holds the role of Owner, Editor, or Viewer, independent of their account role — a Member can be the Owner of a project. All content within a project (chats, matrices, notes) inherits the project's access setting automatically.
2.4 Assistant and Template Sharing
An assistant or template created by a member is Private by default until explicitly shared with the team. A Shared item can be used and duplicated by colleagues; only the original creator can edit the source item.
3. Interaction Between Levels
The four levels are set independently, so access at any given point is exactly the sum of what has been explicitly granted. Example: a workspace Member (account role) holding a seat (product access) can simultaneously be the Owner of a project they created, an Editor on a colleague's project, a Viewer on a third, and have one shared assistant available to the whole team.
4. Related Task Articles
This article covers the underlying concepts. For step-by-step instructions, see:
