Giraffe mixes real estate terms, like GFA and FAR, with its own names for tools, like usages, measures, and flows. Look up a term here before you rely on a number in a feasibility study. Each term links to the article that explains it in full.
Area and density metrics
Metric projects use NSA and FSR. Imperial projects use NRA and FAR. To match the terms your market uses, rename GBA, GFA, NSA, and FSR on the Setup tab of Project Settings.
GBA (Gross Building Area): GBA is a building's total floor area, calculated as a geometry's area times its Levels, and it counts every building and basement geometry.
GFA (Gross Floor Area): GFA is Giraffe's net area, calculated as GBA times the usage's Efficiency.
NSA (Net Saleable Area): NSA is the floor area you can sell or rent, calculated as GBA times the usage's Sell efficiency.
NRA (Net Rentable Area): NRA is the name imperial projects use for saleable area, calculated as GBA times the usage's Sell efficiency.
FAR (Floor Area Ratio): FAR is total building area divided by site area, and Urban uses GFA unless you select GBA or NSA.
FSR (Floor Space Ratio): FSR is the name metric projects use for FAR, the total building area divided by the site area.
Site area: The site area is the area inside the project boundary, unless you type your own value on the Setup tab of Project Settings.
Building footprint: The building footprint is the ground area under your buildings, including overhangs.
Site coverage: Site coverage is how your site area splits into building footprint, hardscape, and open space, shown as a chart in Urban.
Hardscape: Hardscape is the part of the site covered by roads, footpaths, on-grade parking, and plazas.
Open space: Open space is the site area left after you take out the building footprint and hardscape, so landscape counts as open space.
Paved area: Paved area is the total area of roads, footpaths, on-grade parking lots, and plazas.
Facade area: Facade area is a building's outside wall area, calculated as perimeter times Floor to Floor times Levels, minus walls shared with touching geometries.
Party wall area: Party wall area is the wall area where two building geometries touch.
Roof area: Roof area is the exposed top face of a geometry, after Giraffe takes out any area covered by geometries stacked on top.
Floor facade: Floor facade is the ratio of above-ground GBA to facade area in Urban, which leaves out basements.
Parking provided: Parking provided is the number of parking bays your design supplies.
Parking required: Parking required is the number of parking bays your design needs, based on each usage's parking rates.
Dwelling count: The dwelling count is the number of homes in your design, worked out from each usage's Unit Mix or from a Dwelling Count you type in.
Analytics and reports
Analytics: Analytics is the app where you build your own reports from your geometries, their usages, and their properties, like a spreadsheet that's tied to your model.
Urban: Urban is a fixed report of standard real estate metrics, such as GBA, FAR, site coverage, parking, and dwelling counts, that updates as you draw.
Measure: A measure, also called a calculation, is one row in an Analytics report, built from components and a formula.
Calculation Builder: The Calculation Builder is where you set up a measure's components, formula, and roll-up operation.
Tab: A tab is one page of an Analytics report.
Category: A category groups related measures inside a tab.
Component: A component is one value a measure's formula uses, labeled with a letter such as A or B.
Property component: A Property component uses the value of a property on each geometry, such as GBA or Levels.
Measure component: A Measure component uses the result of another measure in your report.
Subtotal component: A Subtotal component uses the total of one unit, such as Square Metres, inside a category.
Site area component: A Site area component uses an area from your project boundary, such as the site total area.
Roll-up operation: A roll-up operation sets how a measure combines its results from many geometries into one number: Sum, Average, Minimum, Maximum, Count, or Constant.
Filter: A filter limits a measure to the geometries that match the rules you set.
Subtotal: A subtotal adds up the measures in a category that share a unit.
Group by: Group by splits a report's results into columns by a property, such as Usage, Building, or Layer.
Unit: A measure's unit sets what its result is measured in, such as Square Feet, Currency, or Percent, and you can make your own.
Precision: Precision sets how many decimal places a measure rounds to.
Usages and properties
Usage: A usage is a saved set of assumptions, such as Floor to Floor, Efficiency, parking rates, and Unit Mix, that you apply to geometries so they all update together.
Usage Editor: The Usage Editor is the app where you create and edit usages.
Usage Table: The Usage Table shows all of your usages in one table, so you can edit them in bulk.
Usage type: A usage type tells Giraffe what a usage represents, such as a building or a road, so its geometries count toward the right metrics.
Building: A Building usage represents building massing and counts toward GBA, GFA, FAR, and site coverage.
Dwelling: A Dwelling usage represents individual homes or units, each counted as a dwelling.
Basement: A Basement usage represents building area below grade, which counts toward GBA and not toward site coverage.
Land Use: A Land Use usage models zoning and allowable built form across many lots, and Urban doesn't count it.
Landscape: A Landscape usage represents green space or water, on the ground or on a roof.
Road/Path: A Road/Path usage represents roads and footpaths, drawn as lines.
Paved Area: A Paved Area usage represents plazas, on-grade parking, and other hard surfaces.
Reference: A Reference usage holds annotations, tags, labels, and region fills.
Image: An Image usage places an uploaded image on a flat polygon.
Point, Line, Polygon, and 3D: Point, Line, Polygon, and 3D are generic usage types for shapes with no building properties or calculations.
Property: A property is one attribute of a geometry, such as Levels or Efficiency, that you edit in the Property Palette.
Built-in property: A built-in property is one that ships with Giraffe, such as Levels or Floor to Floor.
Custom property: A custom property is one you add to your project to track your own assumptions.
Property type: A property type sets what a property holds: text, a number, a toggle, or a choice from a list.
Override: An override is a property value you set on one geometry, which takes priority over the value from its usage.
Efficiency: Efficiency is the percentage of GBA that counts as GFA, set on each usage.
Sell efficiency: Sell efficiency is the percentage of GBA that counts as saleable area, NSA or NRA, set on each usage.
Unit Mix: The Unit Mix is each unit type's share of the homes in a usage's Dwellings group, and Giraffe uses it with Unit Size to count dwellings.
Unit Size: Unit Size is the floor area of each unit type in a usage's Dwellings group.
Dwelling Count: The Dwelling Count property sets the number of homes in a geometry by hand, in place of the count from the Unit Mix.
Parking rates: A usage's Parking Required and Parking Provided rates set parking bays per 100 m² or 1,000 ft², and usages with dwellings can set Parking Required per dwelling.
Drawing and geometry
Geometry: A geometry is any shape you draw in Giraffe, such as a point, a line, a polygon, or a 3D mass.
Drawing toolbar: The drawing toolbar holds the tools you use to draw and edit geometries.
Control points and midpoints: Control points are a geometry's corners, and midpoints sit halfway along each edge, so you can drag either one to reshape it.
Snapping and Ortho: Snapping pulls your cursor onto nearby points and edges as you draw, and Ortho locks lines to right angles.
Levels: Levels are the floors of a building, also called storeys or stories.
Floor to Floor: Floor to Floor is the height of one level, so a building's height is its Levels times its Floor to Floor.
Height: The Height property sets a geometry's total height directly, and a geometry with a Height set doesn't count toward building areas like GBA.
Stack order: Stack order sets how building geometries on the same drawing layer sit on top of each other, like a tower on a podium.
Base height: Base height lifts a geometry off the ground by a set distance, for things like sky bridges.
Group: A group joins several geometries so you can select, move, and edit them together.
Block: A block is a geometry or set of geometries that you define once and place as many times as you like.
Block definition: A block definition is the saved original of a block.
Block instance: A block instance is one placed copy of a block definition.
Envelope: The envelope is the allowable building volume on a site, which the Envelope flow node builds from a maximum height and setbacks.
Lot: A lot is one parcel of land inside a larger site, and the Lot Subdivision flow node splits a site into lots by frontage or area.
Setback: A setback is the required distance between a building and a property line.
Annotation: An annotation is a label, text box, arrow, or other markup you add to the map.
Exploding and baking: Exploding and baking turn a generated geometry back into plain, editable geometries.
Isolate and X-ray: Isolate and X-ray are modes that help you select and edit geometries that overlap.
Flows
Flow: A flow is a set of steps that turns a simple shape into detailed geometry, such as a parking lot or a building, and reruns when you change the shape.
Flow Builder: The Flow Builder is the visual editor where you build a flow by connecting nodes.
Flow canvas: The flow canvas is the area of the Flow Builder where you place and connect nodes.
Flow Manager: The Flow Manager lists every flow in your project.
Node: A node is one step in a flow, such as offsetting a line or reading a property.
Wire: A wire connects one node's output to another node's input.
Input node: An input node creates a setting on the geometry that controls the flow's result.
Transform node: A transform node holds the settings for one of Giraffe's built-in generators, such as parking lots or an envelope, and you can expose those settings as inputs.
Data types: Data types are the basic kinds of data a flow works with: strings, numbers, objects, arrays, true or false values, and null.
Map and layers
Map: The Map app shows your project in 2D or 3D on a real-world map, at true scale.
Base map: The base map is the background imagery under all of your layers, such as a street map or satellite imagery.
Layer: A layer holds a set of geometries or map data, such as parcels, zoning, or your own design.
Drawing layer: A drawing layer holds the geometries you draw in Giraffe, and only these geometries count in Urban and Analytics.
Data layer: A data layer is an outside dataset, such as zoning, parcels, or aerial imagery, that gives your project context.
Layer types: The layer types are drawing layers, data layers, the portfolio layer, temporary layers, and terrain.
Layer Palette: The Layer Palette is the Layers app, where you see and control every layer in your project.
Layer Library: The Layer Library is Giraffe's searchable catalog of ready-made spatial data that you can add to a project.
3D Buildings layer: The 3D Buildings layer shows existing buildings from OpenStreetMap as 3D context.
Temporary layer: A temporary layer is a short-lived layer that an app uses to show results on the map, and it disappears when you reload.
Scenario: A scenario is one design option inside a project, so you can compare options without making a separate project for each.
Base Model: The Base Model holds the geometries that don't belong to any scenario.
Default scenario: The default scenario sets which scenarios are visible when someone opens the project.
Workspaces, spaces, and projects
Workspace: A workspace is your organization's home in Giraffe, holding its projects, spaces, members, teams, and shared content.
Member: A member is a licensed Giraffe user in your workspace.
Team: A team is a group of members you can share projects and other content with in one step.
Tier: Your tier is your Giraffe plan, which sets the features and sharing options your workspace has.
Home: Home is your workspace landing page, where you open recent projects, spaces, and anything else you can access.
Project: A project is one site study, saving your site, geometries, assumptions, reports, and layouts together.
Project boundary: The project boundary is the outline of your site, and the area inside it is your site area.
Space: A space is a shared map of many projects, such as your portfolio or pipeline.
Portfolio layer: The portfolio layer shows all of your workspace's projects on one map.
Workspace properties: Workspace properties are custom fields your workspace admin sets up for every project.
Template: A template is a project you start new projects from, so each one opens with the same usages, analytics, flows, layers, layouts, and units.
Layout template: A layout template is a saved layout you can reuse in other projects.
Content pack: A content pack is a saved, shareable bundle of content, such as layers, flows, blocks, and usages, that you can add to a project at any time.
Content Library: The Content Library is the app where you browse reusable content on its Project, Shared with me, Workspace, Marketplace, and My Content tabs.
Marketplace: The Marketplace is the Content Library tab that holds Giraffe's ready-made content packs and apps.
Credential: A credential stores an API token that an SDK app uses to connect to another service.
Permissions: Permissions set what each person can do with a piece of content, at one of four levels: Admin, Edit, View, or Guest.
The Giraffe window
Top bar: The top bar runs across the top of the window and holds the Project, Edit, Map, Apps, and Help menus.
Panel: A panel is a part of the Giraffe window that holds one or more apps as tabs.
App: An app is a tool that opens in a panel, such as Map, Layers, Properties, or Analytics.
Layout: A layout is a saved arrangement of panels and apps, so you can set up the window for a task like design or reporting.
Layout preset: A layout preset is one of Giraffe's built-in layouts, such as Design, Map, Flow, or Presentation.
Context bar: The context bar runs across the top of each Map panel and holds the map's view controls and the properties for what you're selecting or drawing.
Bottom bar: The bottom bar runs along the bottom of the window and shows save status, engine controls, your active drawing layer and scenario, and drawing hints.
Property Palette: The Property Palette is the Properties app, where you edit the properties of the geometries you select.
Quick Properties: Quick Properties lets you edit a selected geometry's common properties without opening the full Property Palette.
Data Table: The Data Table is a popup over the map that lists geometries or layer data in rows and columns, like a spreadsheet.
Command line: The command line lets you search for any Giraffe command by name.
Preferences: Your preferences set how drawing, panels, colors, layers, and shortcuts behave for you.
Presenting and sharing
View: A view saves an image, a camera angle, and a layer state, so you can present the same shot again.
Scene: A scene saves a camera angle, a preview image, and a layer state, so you can jump back to it while you work.
Paper: Paper turns your live model into annotated drawing sheets that you can download as a PDF.
Sheet: A sheet is one paper-sized page in Paper.
Viewport: A viewport is a window on a Paper sheet that shows your live model as a plan, section, perspective, or isometric.
Titleblock: A titleblock is the architectural title block on a Paper sheet.
Co-authoring: Co-authoring lets your team work in the same project at the same time, with live cursors.
Analysis and data apps
Solar: Solar sets the sun's date and time and measures how much of your landscape and facades get a minimum number of sunlight hours.
Shademap: Shademap maps the hours of sun each spot gets over a time range, and it takes terrain into account.
Walk-Shed: Walk-Shed, also called the Isochrone app, maps how far people can walk, bike, or drive from a point in a set number of minutes.
Terrain: Terrain shows your site's ground in 3D, lets you edit it, and calculates cut and fill for building pads.
Precinct: Precinct reports lot area, building coverage, open space, and FSR for each lot in a large site.
Area Schedule: Area Schedule exports a schedule of your project's areas and units as a CSV file for Excel.
Cashflow: Cashflow spreads your Analytics costs and revenue over time, adding phasing, escalation, IRR, and debt to a feasibility.
Spreadsheet: Spreadsheet gives you familiar spreadsheets that connect to the live Giraffe model.
gGIS: gGIS does everyday GIS jobs on your site data without leaving Giraffe.
Sites: Sites finds development sites, creates projects from them, and tracks deals through a pipeline.
Regrid: Regrid searches for parcels in Regrid's US parcel data.
Summary: The Summary app shows the area, height, levels, floor areas, and dwellings of the geometries you select.
Giraffe AI: Giraffe AI is a chat assistant that can search the web, analyze your project, and create geometry on the map.
Live Code: Live Code lets you build small customizations inside a project.
SDK: The Giraffe SDK is the toolkit developers use to build their own apps for Giraffe.